Pacemaker

From Pacific Drive Wiki
Pacemaker

Pacemaker logbook icon

Logbook Entry

DICTAPHONE RECORDING, office of Dr. Ricci, February 12th, 1968.

Most of the time, even the majority of the time, the Zone makes a mess of everything. It's pure chaos out here. But sometimes, just sometimes, its eternal rearrangement creates something coherent, even useful.

This time around, it looks like those useful things are reconstructions of some of our own equipment and inventions, built back into something that's actually functional. They look and behave just like several early prototypes from our first LIM labs, but at the same time it's also as if they've been assembled clumsily, by a child, or by someone trying to understand how this technology works. Someone improvising. Someone learning. Here I am, trying first to understand LIM tech and then the Zone, yet sometimes I wonder if something inside it isn't also trying to learn about us.

Found In

Synopsis

This anomaly, appearing as a seething mass of amalgamated scientific equipment, will recharge your car's battery when parked within a few meters of it.

Trades

A charged pacemaker has a 3x3 inventory you can access, and depending on what you put in you get something back. The Pacemaker has a limited amount of power it can use to recharge the car or perform trades, and once it runs out (and loses its electrical effect) you can no longer access the inventory. A fully-charged Pacemaker has enough power to do 45 trades. If more items are put into the Pacemaker than it has trades left, the extra items are not returned and thus lost. It is therefore advisable to never put more than a total of 45 items into a Pacemaker.

List of Pacemaker Trades
Items Put Into Pacemaker Items Recieved
Icon Item Name Number of Items Icon Item Name Number of Items
Anchor Energy Converter 1 Pressurized Cartridges 20
Anchor Radar 1 Peculiar Side Storage 2
Bioflare 1 Hand-Vac 1
Blowtorch 1 Dust Bunny 1
Carbonfiberglass 1 9v Battery 3
Crude Flashlight 1 Explosives 3
Electrician's Kit 1 Peculiar Spare Tire 2
Electronics 1 Fabric 5
Flare Gun 1 Plasma Charger 1
Fuel Synthesizer (Full of Fuel) 1 Rubber 70
Jump Jacks 1 Peculiar Carbureted Engine 1
Large Fuel Can (Full of Fuel) 1 Rubber 40
Liberator 1 Canned Food 10
Light Replacement Kit 1 Bulb 1
Lightning Rod 1 Wood Panel Decal Kit 1
LIM Chip 1 Biolantern 1
LIM Magnet 1 Red Balloon 4
MRE 1 Plastic 4
Olympium Fragment 1 Headlight 1
Plasma 1 Tree Candy 2
Red Balloon 1 Scrap Metal 1
Repair Putty 1 Random Paint 1
Side Battery 1 Plasma 70
Side Floodlights 1 Peculiar Juke Jets 2
Side Fuel Tank (Full of Fuel) 1 Rubber 30
Sketchy Decal 1 Marsh Eggs 60
Swamp Coral 1 Glass Shards 1
Thermal Vacuum 1 Peculiar Lead-Plated Door 1
ThermoSap Crystal 1 Gas Cylinder 1

(Sourced from user submissions)

Items not accepted

Resources Tools Car Parts
Chemicals

Pressurized Cartridges

Gas Cylinder

9v Battery

Glass Shards

Fabric

Bulb

Plasma Charger

Lead Platelet

Marsh Eggs

Duct Tape

Tree Candy

Rubber

Steel Sheet

Gear

Plastic

Copper Wire

Explosives

Prybar

Canned Food

First Aid Kit

Sealing Kit

Mechanic's Kit

Paint

Battery Jumper

Biolantern

Scrapper

Plasma Scrapper

Magnetic Hammer

Hand-Vac

All panels, doors, bumpers, and other parts that are larger than 3x3 cannot be put into the Pacemaker and are not listed individually

Headlight

Bio Headlight

Mini Turbine

Spare Tire

Summer Tire

Offroad Tire

All-Terrain Tire

Hydro Generator


Gallery

Pacemaker, as seen at night
Close up of a Pacemaker