Tour Bus

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Tour Bus

Tour Bus logbook icon

Logbook Entry

TRANSMISSION FRAGMENT, Dr. Anita Olsen, November 28th, 1968.

We've lost Dr. Powell now, too. Goddamn it.

Yes. Yes, I'm fine. Yes, I'm sure. Yes, I'll hold. Yes, that's right Yes, he was adamant it was safe. It was stupid and it was unnecessary. That damn man.

Listen, tell your men to stay back. This one is even more dangerous than the others. It's like ... it's like an evolution. Yes, that's what I said. I don't care what you think, we can worry about that later. Right now I need helicopter extraction and nobody, I mean nobody, goes near any more of those things.

Don't forget, Captain, that the chain of command just changed. Now, I'm in charge.

Found In

Synopsis

Tour Bus anomalies are clusters of fused tourists that form a ring like structure with a red glow in the middle. Upon touching a Tour Bus they will explode violently and may trigger any nearby tourists, tour buses or tourist traps to explode alongside them in a chain-reaction.

Resources

Have a chance to drop singular pieces of Plastic, Copper Wire, and/or ThermoSap Crystals upon being dispatched.

Counter

Hitting Tour Buses with your car should be avoided at all cost.

Aside from avoiding these anomalies altogether, The Driver can trigger them from a safe distance by throwing a lit road flare/bioflare at them or firing a flare gun/bioflare gun in their vicinity.

If contact cannot be avoided, activation of the LIM Shield ability before contact will significantly reduce incoming damage.

Junction Conditions

Tour Buses also cause increased damage to the player's car when a junction has the Concussive Blasts, Torn Apart, and/or Magnified Explosions condition in effect.

Contact with exploding Tour Buses will sap the car's battery and gas tank when a junction has the Exhausting Explosions condition in effect.

Gallery

Tour Bus, as seen at dawn