Circuit Gate

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Circuit Gate

Circuit Gate logbook icon

Logbook Entry

ARDA Briefing, recorded November 25th, 1969

We've been considering repurposing the early Anomaly barricade technology. We've invested incredible amounts of time, money, and resources into this project and, while it may not work as intended, we've still developed something that has intriguing potential applications. I'd like to talk to you a little about those today.

But first, it's been brought to my attention that some engineers have reconfigured our prototypes to exhibit, shall we say, various whimsical behaviours. Together we have created a responsive, reactive system that is context-sensitive. Please, these things aren't supposed to be used for racing checkpoints, jack-in-the-box jokes or visual gags. I don't need to know who has been re-engineering these, but I will need you to stop, do you understand?

Okay. If you would take a look at page three of the briefs I'm handing out, we can begin.

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Synopsis

Circuit gates are racing checkpoints that reward the Driver with a prize if completed in time. They function similarly to the checkpoints in the Deep Zone Crossing and The Anomaly Barricade missions.

The driver will need to start by driving through the gate and follow the glowing yellow vine path to connect small glowing yellow pillars called conductors. If all pillars are connected within the allotted time, a pneumatic deposit box will be available for the Driver to open and collect their prize. Prize loot is the same as loot in the pneumatic deposit box.