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	<id>https://pacificdrive.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nutcake</id>
	<title>Pacific Drive Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pacificdrive.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nutcake"/>
	<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/view/Special:Contributions/Nutcake"/>
	<updated>2026-05-01T21:19:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Titleblacklist&amp;diff=6012</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Titleblacklist&amp;diff=6012"/>
		<updated>2025-06-18T11:07:48Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Protected &amp;quot;MediaWiki:Titleblacklist&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
# This is a disallowed titles list. Titles and usernames that match a regular expression here cannot be created.&lt;br /&gt;
# Use &amp;quot;#&amp;quot; for comments.&lt;br /&gt;
# This is case-insensitive by default&lt;br /&gt;
&lt;br /&gt;
# Blocking common spam of &amp;lt;product-name&amp;gt;&amp;lt;4-digit-number&amp;gt;&lt;br /&gt;
User:.+?\d\d\d\d &amp;lt;newaccountonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Titleblacklist&amp;diff=6011</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Titleblacklist&amp;diff=6011"/>
		<updated>2025-06-14T14:01:04Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Created page with &amp;quot; # This is a disallowed titles list. Titles and usernames that match a regular expression here cannot be created. # Use &amp;quot;#&amp;quot; for comments. # This is case-insensitive by default  # Blocking common spam of &amp;lt;product-name&amp;gt;&amp;lt;4-digit-number&amp;gt; User:.+?\d\d\d\d &amp;lt;newaccountonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
# This is a disallowed titles list. Titles and usernames that match a regular expression here cannot be created.&lt;br /&gt;
# Use &amp;quot;#&amp;quot; for comments.&lt;br /&gt;
# This is case-insensitive by default&lt;br /&gt;
&lt;br /&gt;
# Blocking common spam of &amp;lt;product-name&amp;gt;&amp;lt;4-digit-number&amp;gt;&lt;br /&gt;
User:.+?\d\d\d\d &amp;lt;newaccountonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Beach_Ball&amp;diff=5920</id>
		<title>Beach Ball</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Beach_Ball&amp;diff=5920"/>
		<updated>2025-05-12T12:35:20Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Resource|lb-content=PRIVATE FIELD NOTES, Dr. A. F. Kingi, date unknown.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleanup continues, but even six weeks after February&#039;s lab explosion, we&#039;re still finding more and more gel that has escaped into the atmosphere. Between seven hundred and eight hundred cubic meters of materials was ejected in the blast. We believe it was initially distributed over approximately two hundred square kilometers, but given the nature of the material, it may well have traveled further.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Given time, it would seem that most gel tends to settle somewhere around local ground level, regardless of environmental conditions, altitude, or air pressure. However, its very nature makes it susceptible to strong winds and meteorological changes, meaning it may be many weeks before we have a full picture of the scale of distribution.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, it seems that a great deal of blast debris may have been mixed with, perhaps even suspended in, the gel, which has a habit of slowly absorbing items it passes over.|name=Beach Ball|icon=Beach_Ball.png|locations=red_spires, smokestacks|ingredients=red_balloon=6|tool=[[Hand-Vac]]|tool-icon=Hand-Vac.png|items=red_balloon}}&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Beach Balls generate in the Smokestacks in the Deep Zone and are the primary source of [[Red Balloon|Red Balloons]]. After all the surrounding bulbs are sucked away, the main Ball pops and spits out a random additional item. The central ball may include [[Items#Components|crafting materials]], [[Steel Sheet|steel sheets]], [[Gear|gears]], car parts, [[Dumpster Pearl|dumpster pearls]] or a [[Stable Anchor|stable]], [[Unstable Anchor|unstable]], or [[Corrupted Anchor|corrupted anchor]].&lt;br /&gt;
&lt;br /&gt;
If a Beach Ball takes too much damage, for example from a car impact, it pops, dropping its central ball item but no Red Balloons.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
[[File:Red Balloon 1.jpg|frame|alt=A red gel-like ball floating a small distance off the ground.|A Beach Ball in the Smokestacks.]]&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Music&amp;diff=5786</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Music&amp;diff=5786"/>
		<updated>2025-04-07T17:42:04Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Add reason for song exclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;[[File:ALBUMCOVER.jpg|thumb|none]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Soundtrack ==&lt;br /&gt;
The soundtrack for Pacific Drive was composed by [http://www.rogetmusic.com/ Wilbert Roget II] and was released to streaming services on February 22, 2024. It consists of 15 instrumental tracks, all of which play at certain points during gameplay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!#&lt;br /&gt;
!Track&lt;br /&gt;
!Duration&lt;br /&gt;
!Features&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;The Remnant (Pacific Drive Main Theme)&#039;&#039;&#039;&lt;br /&gt;
|2:28&lt;br /&gt;
|D&#039;Anthoni Wooten&lt;br /&gt;
|Main Menu&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;Instability&#039;&#039;&#039;&lt;br /&gt;
|1:45&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;The Woods&#039;&#039;&#039;&lt;br /&gt;
|3:53&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;The Garage&#039;&#039;&#039;&lt;br /&gt;
|3:33&lt;br /&gt;
| -&lt;br /&gt;
|[[Auto Shop]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;Passacaglia&#039;&#039;&#039;&lt;br /&gt;
|2:50&lt;br /&gt;
|Sam Suggs, D&#039;Anthoni Wooten&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;The Mires&#039;&#039;&#039;&lt;br /&gt;
|3:21&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Parts and Labor&#039;&#039;&#039;&lt;br /&gt;
|3:04&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;The Old Wall&#039;&#039;&#039;&lt;br /&gt;
|3:07&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;The Deep Zone&#039;&#039;&#039;&lt;br /&gt;
|3:42&lt;br /&gt;
|Sam Suggs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;The Gateway&#039;&#039;&#039;&lt;br /&gt;
|2:13&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&#039;&#039;&#039;LIM Tech&#039;&#039;&#039;&lt;br /&gt;
|3:40&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&#039;&#039;&#039;Driver&#039;&#039;&#039;&lt;br /&gt;
|1:51&lt;br /&gt;
|D&#039;Anthoni Wooten&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|&#039;&#039;&#039;Atlantis&#039;&#039;&#039;&lt;br /&gt;
|4:06&lt;br /&gt;
|Sam Suggs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|&#039;&#039;&#039;Punch It&#039;&#039;&#039;&lt;br /&gt;
|2:30&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&#039;&#039;&#039;The Remnant (Reprise)&#039;&#039;&#039;&lt;br /&gt;
|2:50&lt;br /&gt;
| -&lt;br /&gt;
|Credits&lt;br /&gt;
|}&lt;br /&gt;
[[File:RadioALBUMCOVER.jpg|thumb|none]]&lt;br /&gt;
== Radio Soundtrack ==&lt;br /&gt;
The [[car]] radio can play 26 different tracks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Title&lt;br /&gt;
!Artist&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost on the Road&#039;&#039;&#039;&lt;br /&gt;
|A Shell In The Pit&lt;br /&gt;
|5:41&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Puzzle Pieces&#039;&#039;&#039;&lt;br /&gt;
|LEMON BOY&lt;br /&gt;
|3:43&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Los Angeles&#039;&#039;&#039;&lt;br /&gt;
|Eyeliner&lt;br /&gt;
|3:33&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swansea&#039;&#039;&#039;&lt;br /&gt;
|Lemolo&lt;br /&gt;
|3:53&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Mystery&#039;&#039;&#039;&lt;br /&gt;
|Mark Crawford, Kenny Lee Young&lt;br /&gt;
|3:12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forty Fives Say Six Six Six&#039;&#039;&#039;&lt;br /&gt;
|King Dude&lt;br /&gt;
|2:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1964&#039;&#039;&#039;&lt;br /&gt;
|I Will Keep Your Ghost&lt;br /&gt;
|5:19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;She Told Me Where To Go&#039;&#039;&#039;&lt;br /&gt;
|Old Man Luedecke&lt;br /&gt;
|2:47&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conjuring Hell&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|4:00&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cadillac Dust&#039;&#039;&#039;&lt;br /&gt;
|Elliott BROOD&lt;br /&gt;
|3:16&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Train Song&#039;&#039;&#039;&lt;br /&gt;
|Ilene Dracott&lt;br /&gt;
|2:44&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doctor Juice&#039;&#039;&#039;&lt;br /&gt;
|Leon Laudenbach&lt;br /&gt;
|4:13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Freeze&#039;&#039;&#039;&lt;br /&gt;
|Worse in Person&lt;br /&gt;
|4:12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodless&#039;&#039;&#039;&lt;br /&gt;
|Claire Cronin&lt;br /&gt;
|5:33&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Castle&#039;&#039;&#039;&lt;br /&gt;
|King Dude&lt;br /&gt;
|3:38&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whispers of the Past&#039;&#039;&#039;&lt;br /&gt;
|Of The Wand And The Moon&lt;br /&gt;
|4:51&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Quiet&#039;&#039;&#039;&lt;br /&gt;
|Patrik Jerlestam, Isabella Marison&lt;br /&gt;
|2:46&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodoath&#039;&#039;&#039;&lt;br /&gt;
|EXES, Petey&lt;br /&gt;
|3:36&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Save Us Sarah&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|5:10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Liminal Drifter&#039;&#039;&#039;&lt;br /&gt;
|Zachary Blystone&lt;br /&gt;
|3:39&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Crooked Mouth&lt;br /&gt;
|2:58&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seven Trumpets&#039;&#039;&#039;&lt;br /&gt;
|Michael Ray and the Plastic Sheets&lt;br /&gt;
|3:52&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Night Shades&#039;&#039;&#039;&lt;br /&gt;
|LRITDL&lt;br /&gt;
|3:19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drawing Down the Moon&#039;&#039;&#039;&lt;br /&gt;
|Gaia Consort&lt;br /&gt;
|5:04&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Turn the Page&#039;&#039;&#039;&lt;br /&gt;
|Moon Cathedral&lt;br /&gt;
|4:53&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knife&#039;&#039;&#039;&lt;br /&gt;
|Crooked Mouth, Headstone Brigade&lt;br /&gt;
|3:03&lt;br /&gt;
|}&lt;br /&gt;
[[File:Radio Soundtrack Vol. 2.jpg|thumb|none]]&lt;br /&gt;
== Radio Soundtrack Vol. 2 ==&lt;br /&gt;
The Endless Expeditions update added another set of 21 songs to the in-game radio. 19 of the songs appear in the official playlist on streaming services, with &#039;Spanish teeth&#039; by Robbers On High Street and &#039;Save a Place for Me&#039; by Benny Trokan excluded due to restrictive licensing. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Title&lt;br /&gt;
!Artist&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Something in the Dark&#039;&#039;&#039;&lt;br /&gt;
|The Nightmares&lt;br /&gt;
|2:56&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;I Swear You Wanted Me Dead - Pacific Drive Version&#039;&#039;&#039;&lt;br /&gt;
|A Shell In The Pit&lt;br /&gt;
|4:47&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Footsteps in the Shadows&#039;&#039;&#039;&lt;br /&gt;
|Alejandro Escovedo&lt;br /&gt;
|4:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Signs&#039;&#039;&#039;&lt;br /&gt;
|Sam Houghton&lt;br /&gt;
|3:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crooked Knees&#039;&#039;&#039;&lt;br /&gt;
|Capitol&lt;br /&gt;
|3:34&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cool Water&#039;&#039;&#039;&lt;br /&gt;
|Eleni Mandell&lt;br /&gt;
|2:53&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prologue&#039;&#039;&#039;&lt;br /&gt;
|Zachary Blystone&lt;br /&gt;
|4:15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Free As The Birds&#039;&#039;&#039;&lt;br /&gt;
|Ruen Brothers&lt;br /&gt;
|2:39&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;What&#039;s Up?!&#039;&#039;&#039;&lt;br /&gt;
|Balcony Bridge&lt;br /&gt;
|3:03&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Electro-Motive Blues&#039;&#039;&#039;&lt;br /&gt;
|DADDY LONG LEGS&lt;br /&gt;
|4:04&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fancy Ketchup&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|3:07&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interloper&#039;&#039;&#039;&lt;br /&gt;
|Lozenge&lt;br /&gt;
|3:40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evening Season&#039;&#039;&#039;&lt;br /&gt;
|Capitol&lt;br /&gt;
|5:36&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hybrid Automobile&#039;&#039;&#039;&lt;br /&gt;
|Jonah Tolchin&lt;br /&gt;
|4:17&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Quiet Hours&#039;&#039;&#039;&lt;br /&gt;
|Recluse&lt;br /&gt;
|3:58&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost in the Machine&#039;&#039;&#039;&lt;br /&gt;
|Pablo&#039;s Paintings&lt;br /&gt;
|3:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sad Boy Song #39&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|3:42&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
|The Big Wheel&lt;br /&gt;
|4:44&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Sun is Shining Now&#039;&#039;&#039;&lt;br /&gt;
|Sandy Salisbury&lt;br /&gt;
|2:08&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spanish Teeth&#039;&#039;&#039;&lt;br /&gt;
|Robbers On High Street&lt;br /&gt;
|3:33&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Save a Place for Me&#039;&#039;&#039;&lt;br /&gt;
|Benny Trokan&lt;br /&gt;
|2:54&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Music&amp;diff=5780</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Music&amp;diff=5780"/>
		<updated>2025-04-07T09:46:34Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Add missing quotation mark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;[[File:ALBUMCOVER.jpg|thumb|none]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Soundtrack ==&lt;br /&gt;
The soundtrack for Pacific Drive was composed by [http://www.rogetmusic.com/ Wilbert Roget II] and was released to streaming services on February 22, 2024. It consists of 15 instrumental tracks, all of which play at certain points during gameplay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!#&lt;br /&gt;
!Track&lt;br /&gt;
!Duration&lt;br /&gt;
!Features&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;The Remnant (Pacific Drive Main Theme)&#039;&#039;&#039;&lt;br /&gt;
|2:28&lt;br /&gt;
|D&#039;Anthoni Wooten&lt;br /&gt;
|Main Menu&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;Instability&#039;&#039;&#039;&lt;br /&gt;
|1:45&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;The Woods&#039;&#039;&#039;&lt;br /&gt;
|3:53&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;The Garage&#039;&#039;&#039;&lt;br /&gt;
|3:33&lt;br /&gt;
| -&lt;br /&gt;
|[[Auto Shop]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;Passacaglia&#039;&#039;&#039;&lt;br /&gt;
|2:50&lt;br /&gt;
|Sam Suggs, D&#039;Anthoni Wooten&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;The Mires&#039;&#039;&#039;&lt;br /&gt;
|3:21&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Parts and Labor&#039;&#039;&#039;&lt;br /&gt;
|3:04&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;The Old Wall&#039;&#039;&#039;&lt;br /&gt;
|3:07&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;The Deep Zone&#039;&#039;&#039;&lt;br /&gt;
|3:42&lt;br /&gt;
|Sam Suggs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;The Gateway&#039;&#039;&#039;&lt;br /&gt;
|2:13&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&#039;&#039;&#039;LIM Tech&#039;&#039;&#039;&lt;br /&gt;
|3:40&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&#039;&#039;&#039;Driver&#039;&#039;&#039;&lt;br /&gt;
|1:51&lt;br /&gt;
|D&#039;Anthoni Wooten&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|&#039;&#039;&#039;Atlantis&#039;&#039;&#039;&lt;br /&gt;
|4:06&lt;br /&gt;
|Sam Suggs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|&#039;&#039;&#039;Punch It&#039;&#039;&#039;&lt;br /&gt;
|2:30&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&#039;&#039;&#039;The Remnant (Reprise)&#039;&#039;&#039;&lt;br /&gt;
|2:50&lt;br /&gt;
| -&lt;br /&gt;
|Credits&lt;br /&gt;
|}&lt;br /&gt;
[[File:RadioALBUMCOVER.jpg|thumb|none]]&lt;br /&gt;
== Radio Soundtrack ==&lt;br /&gt;
The [[car]] radio can play 26 different tracks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Title&lt;br /&gt;
!Artist&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost on the Road&#039;&#039;&#039;&lt;br /&gt;
|A Shell In The Pit&lt;br /&gt;
|5:41&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Puzzle Pieces&#039;&#039;&#039;&lt;br /&gt;
|LEMON BOY&lt;br /&gt;
|3:43&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Los Angeles&#039;&#039;&#039;&lt;br /&gt;
|Eyeliner&lt;br /&gt;
|3:33&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swansea&#039;&#039;&#039;&lt;br /&gt;
|Lemolo&lt;br /&gt;
|3:53&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Mystery&#039;&#039;&#039;&lt;br /&gt;
|Mark Crawford, Kenny Lee Young&lt;br /&gt;
|3:12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forty Fives Say Six Six Six&#039;&#039;&#039;&lt;br /&gt;
|King Dude&lt;br /&gt;
|2:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1964&#039;&#039;&#039;&lt;br /&gt;
|I Will Keep Your Ghost&lt;br /&gt;
|5:19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;She Told Me Where To Go&#039;&#039;&#039;&lt;br /&gt;
|Old Man Luedecke&lt;br /&gt;
|2:47&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conjuring Hell&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|4:00&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cadillac Dust&#039;&#039;&#039;&lt;br /&gt;
|Elliott BROOD&lt;br /&gt;
|3:16&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Train Song&#039;&#039;&#039;&lt;br /&gt;
|Ilene Dracott&lt;br /&gt;
|2:44&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doctor Juice&#039;&#039;&#039;&lt;br /&gt;
|Leon Laudenbach&lt;br /&gt;
|4:13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Freeze&#039;&#039;&#039;&lt;br /&gt;
|Worse in Person&lt;br /&gt;
|4:12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodless&#039;&#039;&#039;&lt;br /&gt;
|Claire Cronin&lt;br /&gt;
|5:33&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Castle&#039;&#039;&#039;&lt;br /&gt;
|King Dude&lt;br /&gt;
|3:38&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whispers of the Past&#039;&#039;&#039;&lt;br /&gt;
|Of The Wand And The Moon&lt;br /&gt;
|4:51&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Quiet&#039;&#039;&#039;&lt;br /&gt;
|Patrik Jerlestam, Isabella Marison&lt;br /&gt;
|2:46&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodoath&#039;&#039;&#039;&lt;br /&gt;
|EXES, Petey&lt;br /&gt;
|3:36&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Save Us Sarah&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|5:10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Liminal Drifter&#039;&#039;&#039;&lt;br /&gt;
|Zachary Blystone&lt;br /&gt;
|3:39&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Crooked Mouth&lt;br /&gt;
|2:58&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seven Trumpets&#039;&#039;&#039;&lt;br /&gt;
|Michael Ray and the Plastic Sheets&lt;br /&gt;
|3:52&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Night Shades&#039;&#039;&#039;&lt;br /&gt;
|LRITDL&lt;br /&gt;
|3:19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drawing Down the Moon&#039;&#039;&#039;&lt;br /&gt;
|Gaia Consort&lt;br /&gt;
|5:04&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Turn the Page&#039;&#039;&#039;&lt;br /&gt;
|Moon Cathedral&lt;br /&gt;
|4:53&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knife&#039;&#039;&#039;&lt;br /&gt;
|Crooked Mouth, Headstone Brigade&lt;br /&gt;
|3:03&lt;br /&gt;
|}&lt;br /&gt;
[[File:Radio Soundtrack Vol. 2.jpg|thumb|none]]&lt;br /&gt;
== Radio Soundtrack Vol. 2 ==&lt;br /&gt;
The Endless Expeditions update added another set of 21 songs to the in-game radio. 19 of the songs appear in the official playlist on streaming services with &#039;Spanish teeth&#039; by Robbers On High Street and &#039;Save a Place for Me&#039; by Benny Trokan excluded for reasons that are currently unknown.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Title&lt;br /&gt;
!Artist&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Something in the Dark&#039;&#039;&#039;&lt;br /&gt;
|The Nightmares&lt;br /&gt;
|2:56&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;I Swear You Wanted Me Dead - Pacific Drive Version&#039;&#039;&#039;&lt;br /&gt;
|A Shell In The Pit&lt;br /&gt;
|4:47&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Footsteps in the Shadows&#039;&#039;&#039;&lt;br /&gt;
|Alejandro Escovedo&lt;br /&gt;
|4:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Signs&#039;&#039;&#039;&lt;br /&gt;
|Sam Houghton&lt;br /&gt;
|3:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crooked Knees&#039;&#039;&#039;&lt;br /&gt;
|Capitol&lt;br /&gt;
|3:34&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cool Water&#039;&#039;&#039;&lt;br /&gt;
|Eleni Mandell&lt;br /&gt;
|2:53&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prologue&#039;&#039;&#039;&lt;br /&gt;
|Zachary Blystone&lt;br /&gt;
|4:15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Free As The Birds&#039;&#039;&#039;&lt;br /&gt;
|Ruen Brothers&lt;br /&gt;
|2:39&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;What&#039;s Up?!&#039;&#039;&#039;&lt;br /&gt;
|Balcony Bridge&lt;br /&gt;
|3:03&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Electro-Motive Blues&#039;&#039;&#039;&lt;br /&gt;
|DADDY LONG LEGS&lt;br /&gt;
|4:04&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fancy Ketchup&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|3:07&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interloper&#039;&#039;&#039;&lt;br /&gt;
|Lozenge&lt;br /&gt;
|3:40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evening Season&#039;&#039;&#039;&lt;br /&gt;
|Capitol&lt;br /&gt;
|5:36&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hybrid Automobile&#039;&#039;&#039;&lt;br /&gt;
|Jonah Tolchin&lt;br /&gt;
|4:17&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Quiet Hours&#039;&#039;&#039;&lt;br /&gt;
|Recluse&lt;br /&gt;
|3:58&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost in the Machine&#039;&#039;&#039;&lt;br /&gt;
|Pablo&#039;s Paintings&lt;br /&gt;
|3:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sad Boy Song #39&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|3:42&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
|The Big Wheel&lt;br /&gt;
|4:44&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Sun is Shining Now&#039;&#039;&#039;&lt;br /&gt;
|Sandy Salisbury&lt;br /&gt;
|2:08&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spanish Teeth&#039;&#039;&#039;&lt;br /&gt;
|Robbers On High Street&lt;br /&gt;
|3:33&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Save a Place for Me&#039;&#039;&#039;&lt;br /&gt;
|Benny Trokan&lt;br /&gt;
|2:54&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Music&amp;diff=5772</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Music&amp;diff=5772"/>
		<updated>2025-04-07T00:13:29Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Add Radio Soundtrack Vol. 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;[[File:ALBUMCOVER.jpg|thumb|none]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Soundtrack ==&lt;br /&gt;
The soundtrack for Pacific Drive was composed by [http://www.rogetmusic.com/ Wilbert Roget II] and was released to streaming services on February 22, 2024. It consists of 15 instrumental tracks, all of which play at certain points during gameplay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!#&lt;br /&gt;
!Track&lt;br /&gt;
!Duration&lt;br /&gt;
!Features&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;The Remnant (Pacific Drive Main Theme)&#039;&#039;&#039;&lt;br /&gt;
|2:28&lt;br /&gt;
|D&#039;Anthoni Wooten&lt;br /&gt;
|Main Menu&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;Instability&#039;&#039;&#039;&lt;br /&gt;
|1:45&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;The Woods&#039;&#039;&#039;&lt;br /&gt;
|3:53&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;The Garage&#039;&#039;&#039;&lt;br /&gt;
|3:33&lt;br /&gt;
| -&lt;br /&gt;
|[[Auto Shop]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;Passacaglia&#039;&#039;&#039;&lt;br /&gt;
|2:50&lt;br /&gt;
|Sam Suggs, D&#039;Anthoni Wooten&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;The Mires&#039;&#039;&#039;&lt;br /&gt;
|3:21&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Parts and Labor&#039;&#039;&#039;&lt;br /&gt;
|3:04&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&#039;&#039;&#039;The Old Wall&#039;&#039;&#039;&lt;br /&gt;
|3:07&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&#039;&#039;&#039;The Deep Zone&#039;&#039;&#039;&lt;br /&gt;
|3:42&lt;br /&gt;
|Sam Suggs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&#039;&#039;&#039;The Gateway&#039;&#039;&#039;&lt;br /&gt;
|2:13&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&#039;&#039;&#039;LIM Tech&#039;&#039;&#039;&lt;br /&gt;
|3:40&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&#039;&#039;&#039;Driver&#039;&#039;&#039;&lt;br /&gt;
|1:51&lt;br /&gt;
|D&#039;Anthoni Wooten&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|&#039;&#039;&#039;Atlantis&#039;&#039;&#039;&lt;br /&gt;
|4:06&lt;br /&gt;
|Sam Suggs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|&#039;&#039;&#039;Punch It&#039;&#039;&#039;&lt;br /&gt;
|2:30&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&#039;&#039;&#039;The Remnant (Reprise)&#039;&#039;&#039;&lt;br /&gt;
|2:50&lt;br /&gt;
| -&lt;br /&gt;
|Credits&lt;br /&gt;
|}&lt;br /&gt;
[[File:RadioALBUMCOVER.jpg|thumb|none]]&lt;br /&gt;
== Radio Soundtrack ==&lt;br /&gt;
The [[car]] radio can play 26 different tracks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Title&lt;br /&gt;
!Artist&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost on the Road&#039;&#039;&#039;&lt;br /&gt;
|A Shell In The Pit&lt;br /&gt;
|5:41&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Puzzle Pieces&#039;&#039;&#039;&lt;br /&gt;
|LEMON BOY&lt;br /&gt;
|3:43&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Los Angeles&#039;&#039;&#039;&lt;br /&gt;
|Eyeliner&lt;br /&gt;
|3:33&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Swansea&#039;&#039;&#039;&lt;br /&gt;
|Lemolo&lt;br /&gt;
|3:53&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Mystery&#039;&#039;&#039;&lt;br /&gt;
|Mark Crawford, Kenny Lee Young&lt;br /&gt;
|3:12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forty Fives Say Six Six Six&#039;&#039;&#039;&lt;br /&gt;
|King Dude&lt;br /&gt;
|2:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1964&#039;&#039;&#039;&lt;br /&gt;
|I Will Keep Your Ghost&lt;br /&gt;
|5:19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;She Told Me Where To Go&#039;&#039;&#039;&lt;br /&gt;
|Old Man Luedecke&lt;br /&gt;
|2:47&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conjuring Hell&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|4:00&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cadillac Dust&#039;&#039;&#039;&lt;br /&gt;
|Elliott BROOD&lt;br /&gt;
|3:16&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Train Song&#039;&#039;&#039;&lt;br /&gt;
|Ilene Dracott&lt;br /&gt;
|2:44&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doctor Juice&#039;&#039;&#039;&lt;br /&gt;
|Leon Laudenbach&lt;br /&gt;
|4:13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Freeze&#039;&#039;&#039;&lt;br /&gt;
|Worse in Person&lt;br /&gt;
|4:12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodless&#039;&#039;&#039;&lt;br /&gt;
|Claire Cronin&lt;br /&gt;
|5:33&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Castle&#039;&#039;&#039;&lt;br /&gt;
|King Dude&lt;br /&gt;
|3:38&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whispers of the Past&#039;&#039;&#039;&lt;br /&gt;
|Of The Wand And The Moon&lt;br /&gt;
|4:51&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disturbing the Quiet&#039;&#039;&#039;&lt;br /&gt;
|Patrik Jerlestam, Isabella Marison&lt;br /&gt;
|2:46&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodoath&#039;&#039;&#039;&lt;br /&gt;
|EXES, Petey&lt;br /&gt;
|3:36&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Save Us Sarah&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|5:10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Liminal Drifter&#039;&#039;&#039;&lt;br /&gt;
|Zachary Blystone&lt;br /&gt;
|3:39&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Decay&#039;&#039;&#039;&lt;br /&gt;
|Crooked Mouth&lt;br /&gt;
|2:58&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seven Trumpets&#039;&#039;&#039;&lt;br /&gt;
|Michael Ray and the Plastic Sheets&lt;br /&gt;
|3:52&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Night Shades&#039;&#039;&#039;&lt;br /&gt;
|LRITDL&lt;br /&gt;
|3:19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drawing Down the Moon&#039;&#039;&#039;&lt;br /&gt;
|Gaia Consort&lt;br /&gt;
|5:04&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Turn the Page&#039;&#039;&#039;&lt;br /&gt;
|Moon Cathedral&lt;br /&gt;
|4:53&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knife&#039;&#039;&#039;&lt;br /&gt;
|Crooked Mouth, Headstone Brigade&lt;br /&gt;
|3:03&lt;br /&gt;
|}&lt;br /&gt;
[[File:Radio Soundtrack Vol. 2.jpg|thumb|none]]&lt;br /&gt;
== Radio Soundtrack Vol. 2 ==&lt;br /&gt;
The Endless Expeditions update added another set of 19 songs to the in-game radio.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Title&lt;br /&gt;
!Artist&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Something in the Dark&#039;&#039;&#039;&lt;br /&gt;
|The Nightmares&lt;br /&gt;
|2:56&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;I Swear You Wanted Me Dead - Pacific Drive Version&#039;&#039;&#039;&lt;br /&gt;
|A Shell In The Pit&lt;br /&gt;
|4:47&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Footsteps in the Shadows&#039;&#039;&#039;&lt;br /&gt;
|Alejandro Escovedo&lt;br /&gt;
|4:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Signs&#039;&#039;&#039;&lt;br /&gt;
|Sam Houghton&lt;br /&gt;
|3:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crooked Knees&#039;&#039;&#039;&lt;br /&gt;
|Capitol&lt;br /&gt;
|3:34&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cool Water&#039;&#039;&#039;&lt;br /&gt;
|Eleni Mandell&lt;br /&gt;
|2:53&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prologue&#039;&#039;&#039;&lt;br /&gt;
|Zachary Blystone&lt;br /&gt;
|4:15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Free As The Birds&#039;&#039;&#039;&lt;br /&gt;
|Ruen Brothers&lt;br /&gt;
|2:39&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;What&#039;s Up?!&#039;&#039;&#039;&lt;br /&gt;
|Balcony Bridge&lt;br /&gt;
|3:03&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Electro-Motive Blues&#039;&#039;&#039;&lt;br /&gt;
|DADDY LONG LEGS&lt;br /&gt;
|4:04&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fancy Ketchup&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|3:07&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interloper&#039;&#039;&#039;&lt;br /&gt;
|Lozenge&lt;br /&gt;
|3:40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evening Season&#039;&#039;&#039;&lt;br /&gt;
|Capitol&lt;br /&gt;
|5:36&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hybrid Automobile&#039;&#039;&#039;&lt;br /&gt;
|Jonah Tolchin&lt;br /&gt;
|4:17&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Quiet Hours&#039;&#039;&#039;&lt;br /&gt;
|Recluse&lt;br /&gt;
|3:58&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost in the Machine&#039;&#039;&#039;&lt;br /&gt;
|Pablo&#039;s Paintings&lt;br /&gt;
|3:49&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sad Boy Song #39&#039;&#039;&#039;&lt;br /&gt;
|Smokey Brights&lt;br /&gt;
|3:42&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Secrets&#039;&#039;&#039;&lt;br /&gt;
|The Big Wheel&lt;br /&gt;
|4:44&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Sun is Shining Now&#039;&#039;&#039;&lt;br /&gt;
|Sandy Salisbury&lt;br /&gt;
|2:08&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=File:Radio_Soundtrack_Vol._2.jpg&amp;diff=5771</id>
		<title>File:Radio Soundtrack Vol. 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=File:Radio_Soundtrack_Vol._2.jpg&amp;diff=5771"/>
		<updated>2025-04-07T00:10:21Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Uploaded a work by Ironwood Studios from Pacific Drive with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Album cover for the Pacific Drive radio Soundtrack Vol. 2}}&lt;br /&gt;
|date=2025-04-04&lt;br /&gt;
|source=Pacific Drive&lt;br /&gt;
|author=Ironwood Studios&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{subst:uwl}}&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Workbench_Recipe&amp;diff=5337</id>
		<title>Workbench Recipe</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Workbench_Recipe&amp;diff=5337"/>
		<updated>2025-02-10T10:49:27Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Redirected page to Workbench&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Workbench]]&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Gadget-FabStationUIExtender.js&amp;diff=3987</id>
		<title>MediaWiki:Gadget-FabStationUIExtender.js</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Gadget-FabStationUIExtender.js&amp;diff=3987"/>
		<updated>2024-10-31T19:08:08Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/**&lt;br /&gt;
 * Gadget, FabStationUIExtender, v0.33&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
var FabStationUIExtender = {&lt;br /&gt;
  consts: {&lt;br /&gt;
    CLASSNAME_CANVAS: &#039;.fab-station-ui__canvas&#039;,&lt;br /&gt;
    CLASSNAME_HUD_XHAIR: &#039;fab-station-ui__hud-crosshair&#039;,&lt;br /&gt;
    CLASSNAME_HUD_ZOOM: &#039;fab-station-ui__hud-zoom&#039;,&lt;br /&gt;
    CLASSNAME_SCALE_CTNR: &#039;.fab-station-ui__scale-container&#039;,&lt;br /&gt;
    CLASSNAME_SCROLL_CTNR: &#039;.fab-station-ui__scroll-container&#039;,&lt;br /&gt;
    CLASSNAME_VIEWPORT: &#039;.fab-station-ui__viewport&#039;,&lt;br /&gt;
    CLASSNAME_ZOUT_FLAG: &#039;zoomed-out&#039;,&lt;br /&gt;
    DATA_KEY_STATE: &#039;fab-station-ui-state&#039;,&lt;br /&gt;
    DATA_KEY_STATE_INITIAL: &#039;fab-station-ui-initial-state&#039;,&lt;br /&gt;
    ZOOM_LOW: &#039;zoomLow&#039;,&lt;br /&gt;
    ZOOM_HIGH: &#039;zoomHigh&#039;,&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  cfg: {&lt;br /&gt;
    zoomBtnMargin: 100,&lt;br /&gt;
    zoomOutFactor: 0.5,&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  messages: {&lt;br /&gt;
    labelZoomIn: &#039;+ZOOM&#039;,&lt;br /&gt;
    labelZoomOut: &#039;-ZOOM&#039;,&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  utils: {&lt;br /&gt;
    extractInitialState: function(ctx, $viewport) {&lt;br /&gt;
      var $canvasScaler = $viewport.find(ctx.consts.CLASSNAME_SCALE_CTNR).eq(0);&lt;br /&gt;
      return {&lt;br /&gt;
        canvasFullWidth: $canvasScaler.width(),&lt;br /&gt;
        canvasFullHeight: $canvasScaler.height(),&lt;br /&gt;
      };&lt;br /&gt;
    },&lt;br /&gt;
    getFocusCoords: function(ctx, $viewport) {&lt;br /&gt;
      var $canvasScroller = $viewport.find(ctx.consts.CLASSNAME_SCROLL_CTNR).eq(0);&lt;br /&gt;
      return {&lt;br /&gt;
        left: $viewport.width() / 2 + $canvasScroller.scrollLeft(),&lt;br /&gt;
        top: $viewport.height() / 2 + $canvasScroller.scrollTop(),&lt;br /&gt;
      };&lt;br /&gt;
    },&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  init: function($content) {&lt;br /&gt;
    var ctx = this;&lt;br /&gt;
    var consts = ctx.consts;&lt;br /&gt;
    var utils = ctx.utils;&lt;br /&gt;
    var viewports = $content.find(consts.CLASSNAME_VIEWPORT);&lt;br /&gt;
    viewports.each(function() {&lt;br /&gt;
      var $viewport = $(this);&lt;br /&gt;
      // avoid repeat initialization&lt;br /&gt;
      if ($viewport.data(consts.DATA_KEY_STATE_INITIAL))&lt;br /&gt;
        return;&lt;br /&gt;
&lt;br /&gt;
      $viewport.data(consts.DATA_KEY_STATE_INITIAL, utils.extractInitialState(ctx, $viewport));&lt;br /&gt;
      $viewport.data(consts.DATA_KEY_STATE, {&lt;br /&gt;
        zoomedOutAt: null,&lt;br /&gt;
      });&lt;br /&gt;
      ctx.setViewportZoom($viewport, consts.ZOOM_HIGH, true);&lt;br /&gt;
&lt;br /&gt;
      var $zoomBtn = $(&#039;&amp;lt;div /&amp;gt;&#039;).addClass(consts.CLASSNAME_HUD_ZOOM);&lt;br /&gt;
      ctx.setZoomBtnState($zoomBtn, false);&lt;br /&gt;
      $zoomBtn.on(&#039;click&#039;, function() {&lt;br /&gt;
        if ($viewport.data(consts.DATA_KEY_STATE).zoomedOutAt == null) {&lt;br /&gt;
          ctx.setViewportZoom($viewport, consts.ZOOM_LOW);&lt;br /&gt;
          ctx.setZoomBtnState($zoomBtn, true);&lt;br /&gt;
        } else {&lt;br /&gt;
          ctx.setViewportZoom($viewport, consts.ZOOM_HIGH);&lt;br /&gt;
          ctx.setZoomBtnState($zoomBtn, false);&lt;br /&gt;
        }&lt;br /&gt;
      });&lt;br /&gt;
      $viewport.append($zoomBtn);&lt;br /&gt;
&lt;br /&gt;
      var $crosshair = $(&#039;&amp;lt;div /&amp;gt;&#039;).addClass(consts.CLASSNAME_HUD_XHAIR);&lt;br /&gt;
      $viewport.append($crosshair);&lt;br /&gt;
    });&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  setViewportZoom: function($viewport, zoomLevel, initial) {&lt;br /&gt;
    var ctx = this;&lt;br /&gt;
    var consts = ctx.consts;&lt;br /&gt;
    var utils = ctx.utils;&lt;br /&gt;
    if (zoomLevel != consts.ZOOM_LOW &amp;amp;&amp;amp; zoomLevel != consts.ZOOM_HIGH)&lt;br /&gt;
      throw new RangeError(&#039;setViewportZoom: incorrect zoom&#039;, zoomLevel);&lt;br /&gt;
&lt;br /&gt;
    var state = $viewport.data(consts.DATA_KEY_STATE)&lt;br /&gt;
    var initialState = $viewport.data(consts.DATA_KEY_STATE_INITIAL);&lt;br /&gt;
    var $canvas = $viewport.find(consts.CLASSNAME_CANVAS).eq(0);&lt;br /&gt;
    var $canvasScroller = $viewport.find(consts.CLASSNAME_SCROLL_CTNR).eq(0);&lt;br /&gt;
    var $canvasScaler = $viewport.find(consts.CLASSNAME_SCALE_CTNR).eq(0);&lt;br /&gt;
    if (initial) {&lt;br /&gt;
      $viewport.css(&#039;width&#039;, initialState.canvasFullWidth + ctx.cfg.zoomBtnMargin + 10);&lt;br /&gt;
      $canvasScaler.css(&#039;width&#039;, initialState.canvasFullWidth + ctx.cfg.zoomBtnMargin);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    if ((initial || state.zoomedOutAt == null) &amp;amp;&amp;amp; zoomLevel === consts.ZOOM_LOW) {&lt;br /&gt;
      var focusCoords = utils.getFocusCoords(ctx, $viewport);&lt;br /&gt;
&lt;br /&gt;
      $viewport&lt;br /&gt;
        .data(consts.DATA_KEY_STATE, Object.assign({}, state, { zoomedOutAt: focusCoords }))&lt;br /&gt;
        .addClass(consts.CLASSNAME_ZOUT_FLAG);&lt;br /&gt;
      $canvas.css({&lt;br /&gt;
        transformOrigin: focusCoords.left + &#039;px &#039; + focusCoords.top + &#039;px&#039;,&lt;br /&gt;
        transform: &#039;scale(&#039; + ctx.cfg.zoomOutFactor + &#039;)&#039;,&lt;br /&gt;
      });&lt;br /&gt;
    } else if ((initial || state.zoomedOutAt != null) &amp;amp;&amp;amp; zoomLevel === consts.ZOOM_HIGH) {&lt;br /&gt;
      var focusCoords = utils.getFocusCoords(ctx, $viewport);&lt;br /&gt;
      $viewport&lt;br /&gt;
        .data(consts.DATA_KEY_STATE, Object.assign({}, state, { zoomedOutAt: null }))&lt;br /&gt;
        .removeClass(consts.CLASSNAME_ZOUT_FLAG);&lt;br /&gt;
&lt;br /&gt;
      if (!initial) {&lt;br /&gt;
        var targetScroll = {&lt;br /&gt;
          left: $canvasScroller.scrollLeft() + focusCoords.left - state.zoomedOutAt.left,&lt;br /&gt;
          top: $canvasScroller.scrollTop() + focusCoords.top - state.zoomedOutAt.top,&lt;br /&gt;
        };&lt;br /&gt;
        $canvasScroller.scrollLeft(targetScroll.left).scrollTop(targetScroll.top);&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      $canvas.css({&lt;br /&gt;
        transformOrigin: &#039;&#039;,&lt;br /&gt;
        transform: &#039;&#039;,&lt;br /&gt;
      });&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  setZoomBtnState: function($btn, zoomedOut) {&lt;br /&gt;
    var ctx = this;&lt;br /&gt;
    if (zoomedOut) {&lt;br /&gt;
      $btn.text(ctx.messages.labelZoomIn);&lt;br /&gt;
    } else {&lt;br /&gt;
      $btn.text(ctx.messages.labelZoomOut);&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
Object.freeze(FabStationUIExtender.utils);&lt;br /&gt;
Object.freeze(FabStationUIExtender);&lt;br /&gt;
&lt;br /&gt;
mw.hook(&#039;wikipage.content&#039;).add(function($content) { FabStationUIExtender.init($content) });&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Gadgets-definition&amp;diff=3986</id>
		<title>MediaWiki:Gadgets-definition</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Gadgets-definition&amp;diff=3986"/>
		<updated>2024-10-31T18:43:29Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* FabStationUIExtender[ResourceLoader|default|categories=Gadget:FabStationUIExtender]|FabStationUIExtender.js&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Gadgets-definition&amp;diff=3985</id>
		<title>MediaWiki:Gadgets-definition</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Gadgets-definition&amp;diff=3985"/>
		<updated>2024-10-31T18:36:15Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FabStationUIExtender[ResourceLoader|default|categories=Gadget:FabStationUIExtender]|FabStationUIExtender.js&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Gadgets-definition&amp;diff=3984</id>
		<title>MediaWiki:Gadgets-definition</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Gadgets-definition&amp;diff=3984"/>
		<updated>2024-10-31T18:29:10Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FabStationUIExtender[ResourceLoader|default|categories=Gadget:FabStationUIExtender]|Gadget-FabStationUIExtender.js&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Gadgets-definition&amp;diff=3983</id>
		<title>MediaWiki:Gadgets-definition</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Gadgets-definition&amp;diff=3983"/>
		<updated>2024-10-31T18:27:37Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FabStationUIExtender[ResourceLoader|default|categories=Gadget:FabStationUIExtender]|MediaWiki:Gadget-FabStationUIExtender.js&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Gadgets-definition&amp;diff=3982</id>
		<title>MediaWiki:Gadgets-definition</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Gadgets-definition&amp;diff=3982"/>
		<updated>2024-10-31T18:26:09Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Enable advanced FabStation UI gadget&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FabStationUIExtender[ResourceLoader|default|categories=Gadget:FabStationUIExtender]|FabStationUIExtender.js&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Gadget-FabStationUIExtender.js&amp;diff=3981</id>
		<title>MediaWiki:Gadget-FabStationUIExtender.js</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Gadget-FabStationUIExtender.js&amp;diff=3981"/>
		<updated>2024-10-31T18:25:31Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Created page with &amp;quot;/**  * Gadget, FabStationUIExtender, v0.33  */  var FabStationUIExtender = {   consts: {     CLASSNAME_CANVAS: &amp;#039;.fab-station-ui__canvas&amp;#039;,     CLASSNAME_HUD_XHAIR: &amp;#039;fab-station-ui__hud-crosshair&amp;#039;,     CLASSNAME_HUD_ZOOM: &amp;#039;fab-station-ui__hud-zoom&amp;#039;,     CLASSNAME_SCALE_CTNR: &amp;#039;.fab-station-ui__scale-container&amp;#039;,     CLASSNAME_SCROLL_CTNR: &amp;#039;.fab-station-ui__scroll-container&amp;#039;,     CLASSNAME_VIEWPORT: &amp;#039;.fab-station-ui__viewport&amp;#039;,     CLASSNAME_ZOUT_FLAG: &amp;#039;zoomed-out&amp;#039;,     DATA_...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/**&lt;br /&gt;
 * Gadget, FabStationUIExtender, v0.33&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
var FabStationUIExtender = {&lt;br /&gt;
  consts: {&lt;br /&gt;
    CLASSNAME_CANVAS: &#039;.fab-station-ui__canvas&#039;,&lt;br /&gt;
    CLASSNAME_HUD_XHAIR: &#039;fab-station-ui__hud-crosshair&#039;,&lt;br /&gt;
    CLASSNAME_HUD_ZOOM: &#039;fab-station-ui__hud-zoom&#039;,&lt;br /&gt;
    CLASSNAME_SCALE_CTNR: &#039;.fab-station-ui__scale-container&#039;,&lt;br /&gt;
    CLASSNAME_SCROLL_CTNR: &#039;.fab-station-ui__scroll-container&#039;,&lt;br /&gt;
    CLASSNAME_VIEWPORT: &#039;.fab-station-ui__viewport&#039;,&lt;br /&gt;
    CLASSNAME_ZOUT_FLAG: &#039;zoomed-out&#039;,&lt;br /&gt;
    DATA_KEY_STATE: &#039;fab-station-ui-state&#039;,&lt;br /&gt;
    DATA_KEY_STATE_INITIAL: &#039;fab-station-ui-initial-state&#039;,&lt;br /&gt;
    ZOOM_LOW: &#039;zoomLow&#039;,&lt;br /&gt;
    ZOOM_HIGH: &#039;zoomHigh&#039;,&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  cfg: {&lt;br /&gt;
    zoomBtnMargin: 100,&lt;br /&gt;
    zoomOutFactor: 0.5,&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  messages: {&lt;br /&gt;
    labelZoomIn: &#039;+ZOOM&#039;,&lt;br /&gt;
    labelZoomOut: &#039;-ZOOM&#039;,&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  utils: {&lt;br /&gt;
    extractInitialState: function(ctx, $viewport) {&lt;br /&gt;
      var $canvasScaler = $viewport.find(ctx.consts.CLASSNAME_SCALE_CTNR).eq(0);&lt;br /&gt;
      return {&lt;br /&gt;
        canvasFullWidth: $canvasScaler.width(),&lt;br /&gt;
        canvasFullHeight: $canvasScaler.height(),&lt;br /&gt;
      };&lt;br /&gt;
    },&lt;br /&gt;
    getFocusCoords: function(ctx, $viewport) {&lt;br /&gt;
      var $canvasScroller = $viewport.find(ctx.consts.CLASSNAME_SCROLL_CTNR).eq(0);&lt;br /&gt;
      return {&lt;br /&gt;
        left: $viewport.width() / 2 + $canvasScroller.scrollLeft(),&lt;br /&gt;
        top: $viewport.height() / 2 + $canvasScroller.scrollTop(),&lt;br /&gt;
      };&lt;br /&gt;
    },&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  init: function($content) {&lt;br /&gt;
    var ctx = this;&lt;br /&gt;
    var consts = ctx.consts;&lt;br /&gt;
    var utils = ctx.utils;&lt;br /&gt;
    var viewports = $content.find(consts.CLASSNAME_VIEWPORT);&lt;br /&gt;
    viewports.each(function() {&lt;br /&gt;
      var $viewport = $(this);&lt;br /&gt;
      // avoid repeat initialization&lt;br /&gt;
      if ($viewport.data(consts.DATA_KEY_STATE_INITIAL))&lt;br /&gt;
        return;&lt;br /&gt;
&lt;br /&gt;
      $viewport.data(consts.DATA_KEY_STATE_INITIAL, utils.extractInitialState(ctx, $viewport));&lt;br /&gt;
      $viewport.data(consts.DATA_KEY_STATE, {&lt;br /&gt;
        zoomedOutAt: null,&lt;br /&gt;
      });&lt;br /&gt;
      ctx.setViewportZoom($viewport, consts.ZOOM_HIGH, true);&lt;br /&gt;
&lt;br /&gt;
      var $zoomBtn = $(&#039;&amp;lt;div /&amp;gt;&#039;).addClass(consts.CLASSNAME_HUD_ZOOM);&lt;br /&gt;
      ctx.setZoomBtnState($zoomBtn, false);&lt;br /&gt;
      $zoomBtn.on(&#039;click&#039;, function() {&lt;br /&gt;
        if ($viewport.data(consts.DATA_KEY_STATE).zoomedOutAt == null) {&lt;br /&gt;
          ctx.setViewportZoom($viewport, consts.ZOOM_LOW);&lt;br /&gt;
          ctx.setZoomBtnState($zoomBtn, false);&lt;br /&gt;
        } else {&lt;br /&gt;
          ctx.setViewportZoom($viewport, consts.ZOOM_HIGH);&lt;br /&gt;
          ctx.setZoomBtnState($zoomBtn, true);&lt;br /&gt;
        }&lt;br /&gt;
      });&lt;br /&gt;
      $viewport.append($zoomBtn);&lt;br /&gt;
&lt;br /&gt;
      var $crosshair = $(&#039;&amp;lt;div /&amp;gt;&#039;).addClass(consts.CLASSNAME_HUD_XHAIR);&lt;br /&gt;
      $viewport.append($crosshair);&lt;br /&gt;
    });&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  setViewportZoom: function($viewport, zoomLevel, initial) {&lt;br /&gt;
    var ctx = this;&lt;br /&gt;
    var consts = ctx.consts;&lt;br /&gt;
    var utils = ctx.utils;&lt;br /&gt;
    if (zoomLevel != consts.ZOOM_LOW &amp;amp;&amp;amp; zoomLevel != consts.ZOOM_HIGH)&lt;br /&gt;
      throw new RangeError(&#039;setViewportZoom: incorrect zoom&#039;, zoomLevel);&lt;br /&gt;
&lt;br /&gt;
    var state = $viewport.data(consts.DATA_KEY_STATE)&lt;br /&gt;
    var initialState = $viewport.data(consts.DATA_KEY_STATE_INITIAL);&lt;br /&gt;
    var $canvas = $viewport.find(consts.CLASSNAME_CANVAS).eq(0);&lt;br /&gt;
    var $canvasScroller = $viewport.find(consts.CLASSNAME_SCROLL_CTNR).eq(0);&lt;br /&gt;
    var $canvasScaler = $viewport.find(consts.CLASSNAME_SCALE_CTNR).eq(0);&lt;br /&gt;
    if (initial) {&lt;br /&gt;
      $viewport.css(&#039;width&#039;, initialState.canvasFullWidth + ctx.cfg.zoomBtnMargin + 10);&lt;br /&gt;
      $canvasScaler.css(&#039;width&#039;, initialState.canvasFullWidth + ctx.cfg.zoomBtnMargin);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    if ((initial || state.zoomedOutAt == null) &amp;amp;&amp;amp; zoomLevel === consts.ZOOM_LOW) {&lt;br /&gt;
      var focusCoords = utils.getFocusCoords(ctx, $viewport);&lt;br /&gt;
&lt;br /&gt;
      $viewport&lt;br /&gt;
        .data(consts.DATA_KEY_STATE, Object.assign({}, state, { zoomedOutAt: focusCoords }))&lt;br /&gt;
        .addClass(consts.CLASSNAME_ZOUT_FLAG);&lt;br /&gt;
      $canvas.css({&lt;br /&gt;
        transformOrigin: focusCoords.left + &#039;px &#039; + focusCoords.top + &#039;px&#039;,&lt;br /&gt;
        transform: &#039;scale(&#039; + ctx.cfg.zoomOutFactor + &#039;)&#039;,&lt;br /&gt;
      });&lt;br /&gt;
    } else if ((initial || state.zoomedOutAt != null) &amp;amp;&amp;amp; zoomLevel === consts.ZOOM_HIGH) {&lt;br /&gt;
      var focusCoords = utils.getFocusCoords(ctx, $viewport);&lt;br /&gt;
      $viewport&lt;br /&gt;
        .data(consts.DATA_KEY_STATE, Object.assign({}, state, { zoomedOutAt: null }))&lt;br /&gt;
        .removeClass(consts.CLASSNAME_ZOUT_FLAG);&lt;br /&gt;
&lt;br /&gt;
      if (!initial) {&lt;br /&gt;
        var targetScroll = {&lt;br /&gt;
          left: $canvasScroller.scrollLeft() + focusCoords.left - state.zoomedOutAt.left,&lt;br /&gt;
          top: $canvasScroller.scrollTop() + focusCoords.top - state.zoomedOutAt.top,&lt;br /&gt;
        };&lt;br /&gt;
        $canvasScroller.scrollLeft(targetScroll.left).scrollTop(targetScroll.top);&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      $canvas.css({&lt;br /&gt;
        transformOrigin: &#039;&#039;,&lt;br /&gt;
        transform: &#039;&#039;,&lt;br /&gt;
      });&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  setZoomBtnState: function($btn, zoomedOut) {&lt;br /&gt;
    var ctx = this;&lt;br /&gt;
    if (zoomedOut) {&lt;br /&gt;
      $btn.text(ctx.messages.labelZoomIn);&lt;br /&gt;
    } else {&lt;br /&gt;
      $btn.text(ctx.messages.labelZoomOut);&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
Object.freeze(FabStationUIExtender.utils);&lt;br /&gt;
Object.freeze(FabStationUIExtender);&lt;br /&gt;
&lt;br /&gt;
mw.hook(&#039;wikipage.content&#039;).add(function($content) { FabStationUIExtender.init($content) });&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Plasma_Charger&amp;diff=3973</id>
		<title>Plasma Charger</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Plasma_Charger&amp;diff=3973"/>
		<updated>2024-10-28T12:56:20Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Car Maintenance]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Craftable|name=Plasma Charger|icon=BATTERY-JUICER.png|lb-content=What if a modified cattle prod could be put to a more humane use? What if it could motivate an exhausted car, instead of hesitant heifer? Point this at your battery and rinvigorate your life. |recipe_tier=wb_2|ingredients=scrap_metal=8,ninev_battery=10,bulb=2,plasma=4|stats=item_size=3x2,durability=200,damage_electrical=4 / sec,consume=1.2KW / Sec}}&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
It&#039;s most commonly used for recharging your car battery when needed, just like the [[Battery Jumper]], but can also to damage things like [[Doors]], [[Panels]] and other dealing just 4 of electrical damage every second.&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Found_Items&amp;diff=3928</id>
		<title>Found Items</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Found_Items&amp;diff=3928"/>
		<updated>2024-10-25T18:09:35Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Nutcake moved page Found Items to Items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Items]]&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Items&amp;diff=3927</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Items&amp;diff=3927"/>
		<updated>2024-10-25T18:09:35Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Nutcake moved page Found Items to Items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Found Items&#039;&#039;&#039; are obtained through scrapping certain objects or searching containers. They can also be found scattered about each [[Junctions|Junction]]. They are often used in crafting.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&#039;&#039;&#039;Components&#039;&#039;&#039; are items that can be used to craft, being obtained by scrapping objects and/or searching containers. There are two types of components depending on whether they are specific to a biome or not.&lt;br /&gt;
&lt;br /&gt;
=== Basic Components ===&lt;br /&gt;
&#039;&#039;&#039;Basic Components&#039;&#039;&#039; are items that are found in every biome.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gallery mw-gallery-traditional&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #2d6b7b&amp;quot;; padding-top: 3px&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:9V-BATTERY.png|link=9v_Battery|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[9v_Battery|9v Battery]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #C29400&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:CHEMICALS.png|link=Chemicals|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Chemicals|Chemicals]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #7B0B42&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:COPPER_WIRE.png|link=Copper Wire|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Copper Wire|Copper Wire]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #B00B1D&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:TAPE.png|link=Duct Tape|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Duct Tape|Duct Tape]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #B00B1D&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:CIRCUITRY.png|link=Electronics|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Electronics|Electronics]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #004159&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:FABRIC.png|link=Fabric|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Fabric|Fabric]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #004159&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:GAS-CYLINDER.png|link=Gas Cylinder|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Gas Cylinder|Gas Cylinder]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #5D7619&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:GLASS.png|link=Glass Shards|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Glass Shards|Glass Shards]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #5D7619&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:LEAD.png|link=Lead Platelet|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Lead Platelet|Lead Platelet]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #2d6b7b&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:PLASMA.png|link=Plasma|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Plasma|Plasma]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #165617&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:PLASTIC.png|link=Plastic|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Plastic|Plastic]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #165617&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:PRESS-CYLINDER.png|link=Pressurized Cartridges|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Pressurized Cartridges|Pressurized Cartridges]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #C29400&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:RUBBER.png|link=Rubber|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Rubber|Rubber]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #67177A&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:STEEL-SCRAP.png|link=Scrap Metal|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Scrap Metal|Scrap Metal]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Advanced Components ===&lt;br /&gt;
&#039;&#039;&#039;Advanced Components&#039;&#039;&#039; are items that can only be primarily sourced from specific biomes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;column-gap:4.8rem;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;flex:0 0 auto&amp;quot;&amp;gt;&lt;br /&gt;
==== [[File:TheMires.png|frameless|32x32px]] [[The Mires]] ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gallery mw-gallery-traditional&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #67177A&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:MACROPHAGE.png|link=Marsh Eggs|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Marsh Eggs|Marsh Eggs]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #B00B1D&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:BIOLUMINESCENCE.png|link=Swamp Coral|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Swamp Coral|Swamp Coral]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;flex:0 0 auto&amp;quot;&amp;gt;&lt;br /&gt;
==== [[File:TheScorch.png|frameless|32x32px]] [[The Scorch]] ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gallery mw-gallery-traditional&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #C29400&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:THERMOFLUX-CRYSTAL.png|link=ThermoSap Crystal|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[ThermoSap Crystal]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #7B0B42&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:TREE_CANDY.png|link=Tree Candy|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Tree Candy]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;column-gap:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;flex:0 0 auto&amp;quot;&amp;gt;&lt;br /&gt;
==== [[File:RedSpires.png|frameless|32x32px]] [[Red Spires]] ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gallery mw-gallery-traditional&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #7B0B42&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:ANOMALY-METAL.png|link=Olympium Fragment|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Olympium Fragment|Olympium Fragment]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;flex:0 0 auto&amp;quot;&amp;gt;&lt;br /&gt;
==== [[File:RedSpires.png|frameless|32x32px]] [[Red Spires]] &amp;amp; [[File:Smokestacks.png|frameless|32x32px]] [[Smokestacks]] ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gallery mw-gallery-traditional&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #B00B1D&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:GRAVITY-GEL.png|link=Red Balloon|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Red Balloon|Red Balloon]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #004159&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:MAGNET.png|link=LIM Magnet|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[LIM Magnet|LIM Magnet]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #C29400&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:EXPLOSIVE.png|link=Explosives|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Explosives|Explosives]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Survival Items ==&lt;br /&gt;
&#039;&#039;&#039;Survival Items&#039;&#039;&#039; are found around [[Olympic Exclusion Zone|the Zone]] or crafted from basic components. They directly assist in [[The Driver|The Driver&#039;s]] survival.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gallery mw-gallery-traditional&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #297550&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:Canned_Food.png|link=Canned Food|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Canned Food|Canned Food]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #297550&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:Canned_Food.png|link=MRE|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[MRE|MRE]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 130px; height: 130px; background-color: #64060F&amp;quot;&amp;gt;&amp;lt;span typeof=&amp;quot;mw:File&amp;quot;&amp;gt;[[File:Road-Flare.png|link=Road Flare|100px]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Road Flare|Road Flare]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Anchors ==&lt;br /&gt;
&#039;&#039;&#039;Anchors&#039;&#039;&#039; are found around [[Olympic Exclusion Zone|the Zone]] attached to [[Anchor Plug|Anchor Plugs]]. They are directly linked to a junction&#039;s stability and serve a variety of functions at the [[Auto Shop]], such as diagnosing [[Quirks]] or purchasing blueprints at the [[Fabrication Station]].&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
File:Stable_Anchor.png||[[Stable Anchor]]&lt;br /&gt;
File:Unstable_Anchor.png||[[Unstable Anchor]]&lt;br /&gt;
File:Corrupted_Anchor.png||[[Corrupted Anchor]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unimplemented Items ==&lt;br /&gt;
&#039;&#039;&#039;Unimplemented Items&#039;&#039;&#039; are items that do not exist in the game&#039;s current state.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
File:PLACEHOLDER_PROTOTYPE.png||Alloyed Sheet&lt;br /&gt;
File:PLACEHOLDER_PROTOTYPE.png||Silicon&lt;br /&gt;
File:PLACEHOLDER_PROTOTYPE.png||Solar Cell&lt;br /&gt;
File:PLACEHOLDER_PROTOTYPE.png||Titanium Ore&lt;br /&gt;
File:PLACEHOLDER_PROTOTYPE.png||Titanium Sheet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gallery mw-gallery-traditional&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 135px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Battery_Jumper&amp;diff=3915</id>
		<title>Battery Jumper</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Battery_Jumper&amp;diff=3915"/>
		<updated>2024-10-22T13:03:19Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: change phrasing of use section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Car Maintenance]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Craftable|name=Battery Jumper|icon=BATTERY-JUMPER.png|lb-content=Ramshackle but effective. Carefully connect this single-use device to any failing automobile battery and stand clear.|recipe_tier=wb_2|ingredients=copper_wire=2,ninev_battery=4,electronics=1|stats=item_size=2x2,durability=Single Use,battery_gain=30KW / Use}}&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
Battery jumpers can be used to add charge to any installed battery while inside the zone. It is a single use item that immediately adds 30KW to the targeted battery and is then destroyed. &lt;br /&gt;
&lt;br /&gt;
A higher tier alternative is the [[Plasma Charger]], which can be used gradually to control the charge added to a given battery, similar to the [[Blowtorch]], and also has the ability to deal electrical damage to parts.&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Blowtorch&amp;diff=3914</id>
		<title>Blowtorch</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Blowtorch&amp;diff=3914"/>
		<updated>2024-10-22T12:54:54Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Extend use section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Car Maintenance]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Craftable|name=Blowtorch|icon=TORCH.png|lb-content=This extremely atypical blowtorch is fueled by a restorative, semi-organic compound that aids in reshaping and repairing damaged metalwork. It&#039;s not durable enough to last long, but it will help with basic repairs on the road. |recipe_tier=wb_2|ingredients=scrap_metal=6,plastic=5,glass_shards=4,marsh_eggs=80|stats=item_size=3x2,durability=450,health_gain=11 Health / Sec}}&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
The blowtorch is commonly used to repair damaged parts of the [[car]]. &lt;br /&gt;
The amount a part is repaired can be finely controlled by holding the primary fire button until the parts health is at the desired value, as opposed to [[Repair Putty]], which has a fixed amount of uses and repairs parts in chunks.&lt;br /&gt;
&lt;br /&gt;
It can be beneficial to use the blowtorch in cases where a part has only a low amount of damage and a single use of the repair putty would be mostly wasted.&lt;br /&gt;
&lt;br /&gt;
A higher tier alternative is the [[Olympic Torch]], which requires more resources but lasts longer and repairs faster.&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Car_Maintenance&amp;diff=3913</id>
		<title>Car Maintenance</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Car_Maintenance&amp;diff=3913"/>
		<updated>2024-10-22T12:45:32Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: change phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Battery===&lt;br /&gt;
Used to recharge the cars batteries while inside the zone.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
BATTERY-JUMPER.png|link=Battery Jumper||[[Battery Jumper]]&lt;br /&gt;
BATTERY-JUICER.png|link=Plasma Charger||[[Plasma Charger]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fuel===&lt;br /&gt;
Used to transport fuel while inside the zone.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
FUEL-CAN.png|link=Fuel Can||[[Fuel Can]]&lt;br /&gt;
FUEL-CAN-5GAL.png|link=Large Fuel Can||[[Large Fuel Can]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
Used to repair parts of the car.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Blowtorch-Gallery.png|link=Blowtorch||[[Blowtorch]]&lt;br /&gt;
PLASMA-TORCH.png|link=Olympium Torch||[[Olympium Torch]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Electricians-Kit-Gallery.png|link=Electrician&#039;s Kit||[[Electrician&#039;s Kit]]&lt;br /&gt;
Light-Replacement-Kit-Gallery.png|link=Light Replacement Kit||[[Light Replacement Kit]]&lt;br /&gt;
Mechanics-Kit-Gallery.png|link=Mechanic&#039;s Kit||[[Mechanic&#039;s Kit]]&lt;br /&gt;
REPAIR-PUTTY.png|link=Repair Putty||[[Repair Putty]]&lt;br /&gt;
Sealing-Kit-Gallery.png|link=Sealing Kit||[[Sealing Kit]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Sierram&amp;diff=3797</id>
		<title>Sierram</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Sierram&amp;diff=3797"/>
		<updated>2024-10-17T19:33:24Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Fix image references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]]&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:SierramSign.png|thumb|350x350px|&amp;quot;Sierram Welcomes You&amp;quot; roadsign]]&lt;br /&gt;
&#039;&#039;&#039;Sierram&#039;&#039;&#039; is a town located on Junction E1 in the [[Olympic Exclusion Zone|Outer Zone]] that was destroyed in 1973. &lt;br /&gt;
&lt;br /&gt;
It is a required location in two missions: &#039;&#039;&#039;&amp;quot;Remnant Experiment&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Stabilizing a Way Through&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Sierram&#039;s last-serving mayor was Steve Strawberry, in 1973.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:SierramSign1.png|thumb|288x288px|Dilapidated &amp;quot;LIM Fair&amp;quot; roadsign]]&lt;br /&gt;
Sierram is a town built to house ARDA personnel and their families. Circa 1973, the town was home to around 83 families.&lt;br /&gt;
&lt;br /&gt;
=== The Sierram Disaster ===&lt;br /&gt;
[[File:Cappy.png|thumb|288x288px|Colossal Cappy and the highway bridge connecting to it]]&lt;br /&gt;
On February 13, 1973, the first ever LIM fair was hosted in Sierram&#039;s town square. ARDA advertised the fair as &#039;&#039;&amp;quot;a good old fashioned small town get-together&amp;quot;&#039;&#039;. The fair advertised the multiple uses of LIM technology, especially in mundane household equipment, such as washing machines or lawn mowers.&lt;br /&gt;
&lt;br /&gt;
Around dinner time, a catastrophic energy burst at the fair destroyed the town center, killing everyone that was currently in Sierram. This event birthed a massive anomaly, which would be later-known as Colossal Cappy.&lt;br /&gt;
&lt;br /&gt;
A wilderness youth camp 20 miles away from the epicenter were evacuated by ARDA hours later and shuttled to an orphanage, possibly being the only surviving (ex-)residents of Sierram.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Sierram&#039;s town center is located in a valley in the mid-eastern Outer Zone. A dilapidated highway bridge passes through the center of the town.&lt;br /&gt;
&lt;br /&gt;
The town is full of Observatory Towers, erected following the Sierram Disaster to monitor Colossal Cappy. Sector Stabilizers can be seen in the distance surrounding the town.&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Olympic_Exclusion_Zone&amp;diff=3796</id>
		<title>Olympic Exclusion Zone</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Olympic_Exclusion_Zone&amp;diff=3796"/>
		<updated>2024-10-17T19:32:36Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Fix image reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]]&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:ZoneMap.png|alt=Olympic Exclusion Zone|thumb|360x360px|Map of the Zone included in the Route Planner in-game.]]&lt;br /&gt;
&#039;&#039;&#039;The Olympic Exclusion Zone&#039;&#039;&#039;, also casually referred to as &#039;&#039;&amp;quot;The Zone&amp;quot;&#039;&#039;, is the setting of the game. It describes a massive 3,600 square mile area in Northwest Washington State called the [[wikipedia:Olympic_Peninsula|Olympic Peninsula]], a vibrant, mountainous wilderness. &lt;br /&gt;
&lt;br /&gt;
Up until 1955, it was home to over 100,000 people, including [[Oppy|Dr. Ophelia Turner]]. With claims of eminent domain, the Zone was sealed off by a brand-new secretive governmental agency called [[ARDA]] - under the guise of national security - shortly after the discovery of an ambiguous, yet promising, technology known as &#039;&#039;LIM&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This series of events shares similarities to U.S. Government nuclear research programs in the 1950&#039;s. See [[wikipedia:Project_Y|Los Alamos aka &amp;quot;Project Y&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Peninsula&#039;s history was fairly unremarkable up until the year 1946. It was then that Dr. Ophelia Turner made a breakthrough - the first in an otherwise underwhelming career - in her basement laboratory. Allegedly, this was the moment she produced the first ever LIM wave, modulated radio waves with almost supernatural properties.&amp;lt;sup&amp;gt;(source: &#039;&#039;Chiaki Saruhashi&#039;&#039;, [[Frequency File|Frequency File #2, Part 2]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Dr. Turner&#039;s discovery of LIM waves, she and a few fellow scientists living on the Peninsula spent four years testing the limitations and utility of the waves.&amp;lt;sup&amp;gt;(source: &#039;&#039;Chiaki Saruhashi&#039;&#039;, [[Frequency File|Frequency File #2, Part 2]])&amp;lt;/sup&amp;gt; There is little information regarding the five years between 1950 and 1955, but it is assumed that Dr. Turner spent that time further tinkering with her discovery and possibly showcasing it to various government officials.&lt;br /&gt;
&lt;br /&gt;
By 1955, the federal government had taken notice of Dr. Turner&#039;s LIM technology and their interest became apparent immediately. They seized Dr. Turner&#039;s home - as well as the area around it - and placed the concept of LIM technology under the strictest confidentiality. &lt;br /&gt;
&lt;br /&gt;
A new governmental branch, [[ARDA]] (&#039;&#039;Advanced Resonance Development Authority&#039;&#039;), was established and tasked with cordoning off the Peninsula and using it as ground-zero for further experimentation into LIM technology.&amp;lt;sup&amp;gt;(source: &#039;&#039;Chiaki Saruhashi&#039;&#039;, [[Frequency File|Frequency File #2, Part 2]] and [[Frequency File|Frequency File #3, Part 5]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1973, as a result of a catastrophic energy burst at a LIM technology fair, the entire town of Sierram was destroyed and Colossal Cappy was formed.&lt;br /&gt;
&lt;br /&gt;
As a result of ARDA&#039;s decommission, the Zone was evacuated and officially sealed in 1987.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
The zone is segregated into three wards, each surrounded by an Expansion Wall. Wards are further subdivided into Sectors, lettered A to G and skipping over to R. &lt;br /&gt;
&lt;br /&gt;
===Outer Zone===&lt;br /&gt;
The Outer Zone is the most stable, recent, and largest ward of the Olympic Exclusion Zone. It was established in 1967 and includes: Sector E (Southeast), Sector F (Northeast), and Sector G (Southwest).&lt;br /&gt;
&lt;br /&gt;
Its big story location is Sierram.&lt;br /&gt;
&lt;br /&gt;
Outer Zone junctions use the [[File:BlisteringWoods.png|frameless|24x24px]][[Blistering Woods]] and [[File:DampForest.png|frameless|24x24px]][[Damp Forest]] biomes.&lt;br /&gt;
&lt;br /&gt;
===Mid Zone===&lt;br /&gt;
The Mid Zone was established in 1961 as the first expansion of the Zone&#039;s original borders. It includes: Sector B (North, a single highway junction), Sector C (Center) and Sector D (West).&lt;br /&gt;
&lt;br /&gt;
Its big story location is the Red Meadow Rsearch Facility.&lt;br /&gt;
&lt;br /&gt;
Mid Zone junctions use [[File:TheMires.png|frameless|24x24px]] [[The Mires]] and [[File:TheScorch.png|frameless|24x24px]] [[The Scorch]] biomes.&lt;br /&gt;
&lt;br /&gt;
===Deep Zone===&lt;br /&gt;
The Deep Zone is the original and most unstable of the wards. It was established in 1955 and includes: Sector R (Northwest) and Sector A.&lt;br /&gt;
&lt;br /&gt;
Its big story location is the Well.&lt;br /&gt;
&lt;br /&gt;
Deep Zone junctions use the [[File:RedSpires.png|frameless|24x24px]] [[Red Spires]] and [[File:Smokestacks.png|frameless|24x24px]] [[Smokestacks]] biomes.&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=File:ZoneMap.png&amp;diff=3795</id>
		<title>File:ZoneMap.png</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=File:ZoneMap.png&amp;diff=3795"/>
		<updated>2024-10-17T19:32:08Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Nutcake moved page File:T MapTable KeyMap D-small.png to File:ZoneMap.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;map of the oez, extracted from game files&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=File:PacificDrivePlaceholder.png&amp;diff=3794</id>
		<title>File:PacificDrivePlaceholder.png</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=File:PacificDrivePlaceholder.png&amp;diff=3794"/>
		<updated>2024-10-17T19:31:53Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Nutcake moved page File:Placeholder pacificdrive.png to File:PacificDrivePlaceholder.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;just a placific drolder&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=File:Cappy.png&amp;diff=3793</id>
		<title>File:Cappy.png</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=File:Cappy.png&amp;diff=3793"/>
		<updated>2024-10-17T19:29:27Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Nutcake moved page File:PD ColossalCappy.png to File:Cappy.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cappybara (image taken by @Elirus on discord, at the request of me)&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=File:SierramSign.png&amp;diff=3792</id>
		<title>File:SierramSign.png</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=File:SierramSign.png&amp;diff=3792"/>
		<updated>2024-10-17T19:29:02Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Nutcake moved page File:PD-SierramSign.png to File:SierramSign.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;credits to @elirus for obtaining this image at my request&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=File:SierramSign1.png&amp;diff=3791</id>
		<title>File:SierramSign1.png</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=File:SierramSign1.png&amp;diff=3791"/>
		<updated>2024-10-17T19:28:24Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Nutcake moved page File:PD-SierramFairSign.png to File:SierramSign1.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;credits to @elirus for obtaining this image at my request&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Boom_Bunny&amp;diff=3089</id>
		<title>Boom Bunny</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Boom_Bunny&amp;diff=3089"/>
		<updated>2024-09-03T11:31:41Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Remove duplicate location section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bunny]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Anomaly|name=Boom Bunny|icon=LEECH-EXPLOSIVE.png|locations=red_spires|lb-content=TRANSMISSION FRAGMENT, ARDA Field Headquarters, May 14th, 1965.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So here&#039;s my concern, Jack. And let me state that I feel this way, Anna feels this way, Niraj feels this way, Gabriella feels this way ... I don&#039;t&lt;br /&gt;
think we should bring anything else new into the Zone.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nothing at all. I want us to work with the equipment that we already have here. The resources we already have here. I certainly don&#039;t want to bring in the sorts of things you&#039;re proposing. And I&#039;ll tell you why. I think we&#039;re feeding this place. Every time it shakes itself up into a new kind of cocktail, it&#039;s brewing that thing from the ingredients we&#039;ve given it. Corrosive Anomalies. Electrical Anomalies. And now the number of things around here that explode, man!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It didn&#039;t used to be like this. We&#039;ve got these things now that are like limpet mines. They bounce up and just lock right on to a building, a vehicle, a person. It&#039;s horrible, Jack. It&#039;s horrific and I think we&#039;ve made it happen. We&#039;re all agreed on this. We can&#039;t keep bringing more things into the Zone. You have to listen to me. We&#039;re feeding it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
=== Synopsis ===&lt;br /&gt;
These anomalies will appear in groups and attempt to overtake your car as you drive. They move erratically and leap at your car, dealing explosive damage upon colliding with it or the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
=== Counter ===&lt;br /&gt;
These Bunnies differ from others in that they do not attach themselves to your car, but rather explode immediately upon contact. Attempting to swerve to dodge them when they pounce can reduce explosive damage, as well as activation of the [[File:LIM_Shield.png|30px|link=LIM Shield]] [[LIM Shield]] ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conditions ===&lt;br /&gt;
These anomalies appear in greater numbers when a junction has [[File:Warrens.png|30px|link=The Warrens]] [[The Warrens]] condition in effect.&lt;br /&gt;
&lt;br /&gt;
They deal significantly increased explosive damage when a junction has the [[File:Concussive_Blasts.png|30px|link=Concussive Blasts]][[Concussive Blasts]] or [[File:Magnified_Explosions.png|30px|link=Magnified Explosions]][[Magnified Explosions]] condition in effect.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
[[File:Boom bunnies.jpg|left|thumb|A group of Boom Bunnies pursuing the Station Wagon.[[File:20240901132922 1.jpg|left|thumb|The Station Wagon feeling the effects of a Boom Bunny blast.]]]]&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=The_Driver&amp;diff=2852</id>
		<title>The Driver</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=The_Driver&amp;diff=2852"/>
		<updated>2024-06-14T16:28:43Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
Known simply as &#039;&#039;&#039;The Driver&#039;&#039;&#039;, this is the silent protagonist of Pacific Drive, the character which the players control.&lt;br /&gt;
&lt;br /&gt;
The Driver is what is known as a [[Breachers|Breacher]], a person who - intentionally or accidentally - enters the [[Olympic Exclusion Zone|Zone]] from the outside. As if that didn&#039;t make them interesting enough to the residents of the Zone, they also quickly formed a bond with a [[Remnant]] in the form of a car.&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Common.css&amp;diff=2352</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Common.css&amp;diff=2352"/>
		<updated>2024-04-09T12:30:46Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.mw-capiunto-infobox {&lt;br /&gt;
 width: auto;&lt;br /&gt;
 padding: 0.4em 0.4em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Common.css&amp;diff=2351</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Common.css&amp;diff=2351"/>
		<updated>2024-04-09T12:30:10Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.mw-capiunto-infobox {&lt;br /&gt;
 width: auto;&lt;br /&gt;
 padding: 0.2em 2em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=MediaWiki:Common.css&amp;diff=2350</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=MediaWiki:Common.css&amp;diff=2350"/>
		<updated>2024-04-09T12:29:29Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Created page with &amp;quot;/* CSS placed here will be applied to all skins */ .mw-capiunto-infobox {  width: 0;  padding: 0.2em 2em; }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.mw-capiunto-infobox {&lt;br /&gt;
 width: 0;&lt;br /&gt;
 padding: 0.2em 2em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Cosmetics&amp;diff=2257</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Cosmetics&amp;diff=2257"/>
		<updated>2024-04-02T07:32:47Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Redirect to Detailing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Detailing]]&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Template:Resource&amp;diff=2159</id>
		<title>Template:Resource</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Template:Resource&amp;diff=2159"/>
		<updated>2024-03-28T10:57:25Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Only show tool if it is defined&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[Category:Resource]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Anomaly Infobox&lt;br /&gt;
| title       = {{{name}}}&lt;br /&gt;
| image       = [[File:{{{icon}}}|200px]]&lt;br /&gt;
| caption     = {{{name}}} logbook icon&lt;br /&gt;
{{#if: {{{tool|}}} |&lt;br /&gt;
{{Recommended Tool|icon={{{tool-icon}}}|tool={{{tool}}}}}}} | }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Logbook|{{{lb-content}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Found in ===&lt;br /&gt;
{{#invoke: Location|main|locations={{{locations}}}}}&lt;br /&gt;
{{{found_text|}}}&lt;br /&gt;
&lt;br /&gt;
=== Contents ===&lt;br /&gt;
{{#invoke: CraftingRecipe|main|ingredients={{{ingredients}}}}}&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Remnant_Ghost&amp;diff=2157</id>
		<title>Remnant Ghost</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Remnant_Ghost&amp;diff=2157"/>
		<updated>2024-03-28T10:53:10Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource|name=Remnant Ghost|icon=Logbook-Tombstone-Test.png |lb-content=The other day Dr. Everett again brought up that theory he has about nothing truly being lost in the Zone. You know, &amp;quot;&amp;quot;Nothing really goes away, but is only moved somewhere else, maybe even someWHEN else.&amp;quot;&amp;quot; If we searched long and hard enough then things won&#039;t just be found, they&#039;ll be... preserved. Every object, maybe even every sound, every thought, every...&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if I feel much of my work or even my life is preserved here. So much is gone. We all lost a lot these last three years. Some people encourage you to be philosophical and view it as change, but I lack that wisdom or optimism. The Zone and these damn experiments took so much. Including you.&lt;br /&gt;
So I&#039;m writing you this note and maybe, maybe it will even find you, preserved somewhere, somehow, amongst all the other mangled moments and memories that make up this place. Maybe it will find someone else, perhaps as they find something they want. Whatever. I just need at least one person to know that I, Beverly Gates, love you, Maria Valentina Suarez so, so much, and I don&#039;t care who knows it, or whether I am supposed to love you, or how professional it is for two colleagues to make their own damn personal choices. I miss you and I still think about you when I hear the lock turn on Lab Six, or when I smell lavender in the air, and I will preserve that love and all its moments long after I&#039;ve left this nightmare wilderness of sorrow.|locations=damp_forest,blistering_woods,the_mires,the_scorch,smokestacks,red_spires}}&lt;br /&gt;
&lt;br /&gt;
===Synopsis===&lt;br /&gt;
When [[The Driver]] abandons their trip or dies in a junction, they leave behind a burnt-out husk of their [[Car|car]]. This husk then becomes a fixture in said junction, which can later be returned to, and some of the lost materials and equipment may be salvaged.&lt;br /&gt;
*In instances where The Driver abandons their trip or dies in a junction with the [[No Second Chances]] condition, no Remnant Ghost will be left behind and all items will be lost to them forever.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;!--Needs example image(s)--!&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Chemicals&amp;diff=2156</id>
		<title>Chemicals</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Chemicals&amp;diff=2156"/>
		<updated>2024-03-28T10:52:00Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Found Item|name=Chemicals|icon=CHEMICALS.png |lb-content=The sort of domestic substances that are only nominally inert, just waiting for a household chemist with a dangerously narrow amount of knowledge to truly bring them to life.|locations=damp_forest,blistering_woods,the_mires,the_scorch,smokestacks,red_spires|resources=hazmat_cabinet|found_text=The easiest way to get &#039;&#039;&#039;chemicals&#039;&#039;&#039; is by looting them from chemical cabinets found in [[ARDA Trailer]]s, recycling cans of [[Paint]] with the [[Auto_Shop#Matter_Deconstructor|Matter Deconstructor]] or scrapping [[Burp Bunny|Burp Bunnies]].}}&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Module:ItemSources&amp;diff=2155</id>
		<title>Module:ItemSources</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Module:ItemSources&amp;diff=2155"/>
		<updated>2024-03-28T10:51:32Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
p.resources = {&lt;br /&gt;
    abandoned_car = {&lt;br /&gt;
        icon = &#039;Abandoned_Car.png&#039;,&lt;br /&gt;
        name = &#039;Abandoned Car&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    abandoned_squire = {&lt;br /&gt;
        icon = &#039;Abandoned_Squire.png&#039;,&lt;br /&gt;
        name = &#039;Abandoned Squire&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    arda_fuel_tanker = {&lt;br /&gt;
        icon = &#039;ARDA_Fuel_Tanker.png&#039;,&lt;br /&gt;
        name = &#039;ARDA Fuel Tanker&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    arda_investigator = {&lt;br /&gt;
        icon = &#039;ARDA Investigator.png&#039;,&lt;br /&gt;
        name = &#039;ARDA_Investigator&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    box_truck = {&lt;br /&gt;
        icon = &#039;Box_Truck.png&#039;,&lt;br /&gt;
        name = &#039;Box Truck&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
        car_frame = {&lt;br /&gt;
        icon = &#039;Car_Frame.png&#039;,&lt;br /&gt;
        name = &#039;Car Frame&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    remnant_ghost = {&lt;br /&gt;
        icon = &#039;Logbook-Tombstone-Test.png&#039;,&lt;br /&gt;
        name = &#039;Remnant Ghost&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    tow_truck = {&lt;br /&gt;
        icon = &#039;Tow_Truck.png&#039;,&lt;br /&gt;
        name = &#039;Tow Truck&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    wrecked_car = {&lt;br /&gt;
        icon = &#039;Wrecked_Car.png&#039;,&lt;br /&gt;
        name = &#039;Wrecked Car&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    anchor_plug = {&lt;br /&gt;
        icon = &#039;Anchor_Plug.png&#039;,&lt;br /&gt;
        name = &#039;Anchor Plug&#039;,&lt;br /&gt;
        color = &#039;#ffff00&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    charge_stop = {&lt;br /&gt;
        icon = &#039;Charge_Stop.png&#039;,&lt;br /&gt;
        name = &#039;Charge Stop&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    full_service_stop = {&lt;br /&gt;
        icon = &#039;Full_Service_Stop.png&#039;,&lt;br /&gt;
        name = &#039;Full Service Stop&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    gas_station = {&lt;br /&gt;
        icon = &#039;Gas_Station.png&#039;,&lt;br /&gt;
        name = &#039;Gas Station&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    repair_stop = {&lt;br /&gt;
        icon = &#039;Repair_Stop.png&#039;,&lt;br /&gt;
        name = &#039;Repair Stop&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    consumer_electronics = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Consumer Electronics&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    explosives_crate = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Explosives Crate&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    friendly_dumpster = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Friendly Dumpster&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    hazmat_cabinet = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Hazmat Cabinet&#039;,&lt;br /&gt;
        color = &#039;#f5bb00&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    lab_computer = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Lab Computer&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    lead_shielding = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Lead Shielding&#039;,&lt;br /&gt;
        color = &#039;#75951b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    plasma_generator = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Plasma Generator&#039;,&lt;br /&gt;
        color = &#039;#39868e&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    pneumatic_deposit_box = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Pneumatic Deposit Box&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    sodium_vapor_light = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Sodium Vapor Light&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    supply_containers = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Supply Containers&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    transmuter = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Transmuter&#039;,&lt;br /&gt;
        color = &#039;#00ffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    beach_ball = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Beach Ball&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    neon_reef = {&lt;br /&gt;
        icon = &#039;BIOLUMINESCENCE.png&#039;,&lt;br /&gt;
        name = &#039;Neon Reef&#039;,&lt;br /&gt;
        color = &#039;#b00b1d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    olympium_vein = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Olympium Vein&#039;,&lt;br /&gt;
        color = &#039;#770a3c&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    salamander_grotto = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Salamander Grotto&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    sap_compressor = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Sap Compressor&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    twisted_ember = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Twisted Ember&#039;,&lt;br /&gt;
        color = &#039;#770a3c&#039;,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
    local result = &#039;&#039;&lt;br /&gt;
    local res_args = frame.args.resources .. &#039;,&#039;&lt;br /&gt;
    for res_name in res_args:gmatch(&amp;quot;([%w_]+),&amp;quot;) do&lt;br /&gt;
        local resource = p.resources[res_name]&lt;br /&gt;
        if not resource then&lt;br /&gt;
            return string.format(&amp;quot;Resource %s not found.&amp;quot;, res_name)&lt;br /&gt;
        end&lt;br /&gt;
        result = string.format(&lt;br /&gt;
            &#039;%s&amp;lt;div style=&amp;quot;color: #eaecc3; display: flex; align-items: center; width: fit-content; padding: 0; margin: 0; border: solid; border-color: %s; border-width: 2px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;margin: 0; padding-left: 8px; padding-right: 8px;&amp;quot;&amp;gt;[[File:%s|26px|alt=Icon for the %s resource]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;border-left: solid; border-color: %s; border-width: 2px; font-size: 24px; width: 8em; padding: 2px 8px 2px 8px; margin: 0;&amp;quot;&amp;gt;[[%s]]&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
            result, resource.color, resource.icon, resource.name, resource.color, resource.name)&lt;br /&gt;
    end&lt;br /&gt;
    return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Module:ItemSources&amp;diff=2154</id>
		<title>Module:ItemSources</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Module:ItemSources&amp;diff=2154"/>
		<updated>2024-03-28T10:48:58Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
p.resources = {&lt;br /&gt;
    abandoned_car = {&lt;br /&gt;
        icon = &#039;Abandoned_Car.png&#039;,&lt;br /&gt;
        name = &#039;Abandoned Car&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    abandoned_squire = {&lt;br /&gt;
        icon = &#039;Abandoned_Squire.png&#039;,&lt;br /&gt;
        name = &#039;Abandoned Squire&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    arda_fuel_tanker = {&lt;br /&gt;
        icon = &#039;ARDA_Fuel_Tanker.png&#039;,&lt;br /&gt;
        name = &#039;ARDA Fuel Tanker&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    arda_investigator = {&lt;br /&gt;
        icon = &#039;ARDA Investigator.png&#039;,&lt;br /&gt;
        name = &#039;ARDA_Investigator&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    box_truck = {&lt;br /&gt;
        icon = &#039;Box_Truck.png&#039;,&lt;br /&gt;
        name = &#039;Box Truck&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
        car_frame = {&lt;br /&gt;
        icon = &#039;Car_Frame.png&#039;,&lt;br /&gt;
        name = &#039;Car Frame&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    remnant_ghost = {&lt;br /&gt;
        icon = &#039;Logbook-Tombstone-Test.png&#039;,&lt;br /&gt;
        name = &#039;Remnant Ghost&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    tow_truck = {&lt;br /&gt;
        icon = &#039;Tow_Truck.png&#039;,&lt;br /&gt;
        name = &#039;Tow Truck&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    wrecked_car = {&lt;br /&gt;
        icon = &#039;Wrecked_Car.png&#039;,&lt;br /&gt;
        name = &#039;Wrecked Car&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    anchor_plug = {&lt;br /&gt;
        icon = &#039;Anchor_Plug.png&#039;,&lt;br /&gt;
        name = &#039;Anchor Plug&#039;,&lt;br /&gt;
        color = &#039;#ffff00&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    charge_stop = {&lt;br /&gt;
        icon = &#039;Charge_Stop.png&#039;,&lt;br /&gt;
        name = &#039;Charge Stop&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    full_service_stop = {&lt;br /&gt;
        icon = &#039;Full_Service_Stop.png&#039;,&lt;br /&gt;
        name = &#039;Full Service Stop&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    gas_station = {&lt;br /&gt;
        icon = &#039;Gas_Station.png&#039;,&lt;br /&gt;
        name = &#039;Gas Station&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    repair_stop = {&lt;br /&gt;
        icon = &#039;Repair_Stop.png&#039;,&lt;br /&gt;
        name = &#039;Repair Stop&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    consumer_electronics = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Consumer Electronics&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    explosives_crate = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Explosives Crate&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    friendly_dumpster = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Friendly Dumpster&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    hazmat_cabinet = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Hazmat Cabinet&#039;,&lt;br /&gt;
        color = &#039;#f5bb00&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    lab_computer = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Lab Computer&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    lead_shielding = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Lead Shielding&#039;,&lt;br /&gt;
        color = &#039;#75951b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    plasma_generator = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Plasma Generator&#039;,&lt;br /&gt;
        color = &#039;#39868e&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    pneumatic_deposit_box = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Pneumatic Deposit Box&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    sodium_vapor_light = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Sodium Vapor Light&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    supply_containers = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Supply Containers&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    transmuter = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Transmuter&#039;,&lt;br /&gt;
        color = &#039;#00ffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    beach_ball = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Beach Ball&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    neon_reef = {&lt;br /&gt;
        icon = &#039;BIOLUMINESCENCE.png&#039;,&lt;br /&gt;
        name = &#039;Neon Reef&#039;,&lt;br /&gt;
        color = &#039;#b00b1d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    olympium_vein = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Olympium Vein&#039;,&lt;br /&gt;
        color = &#039;#770a3c&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    salamander_grotto = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Salamander Grotto&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    sap_compressor = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Sap Compressor&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    twisted_ember = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Twisted Ember&#039;,&lt;br /&gt;
        color = &#039;#770a3c&#039;,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
    local result = &#039;&#039;&lt;br /&gt;
    local resources = frame.args.resources .. &#039;,&#039;&lt;br /&gt;
    for res in resources:gmatch(&amp;quot;([%w_]+),&amp;quot;) do&lt;br /&gt;
        local resource = p.resources[res]&lt;br /&gt;
        if not resource then&lt;br /&gt;
            return string.format(&amp;quot;Resource %s not found.&amp;quot;, res)&lt;br /&gt;
        end&lt;br /&gt;
        result = string.format(&#039;%s&amp;lt;div style=&amp;quot;color: #eaecc3; display: flex; align-items: center; max-width: 24em; padding: 0; margin: 0; border: solid; border-color: %s; border-width: 2px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;margin: 0; padding-left: 8px; padding-right: 8px;&amp;quot;&amp;gt;[[File:%s|26px|alt=Icon for the %s resource]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;width: 14em; border-left: solid; border-color: %s; border-width: 2px; font-size: 24px; padding: 2px 8px 2px 8px; margin: 0;&amp;quot;&amp;gt;[[%s]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding-right: 8px; font-size: 24px;&amp;quot;&amp;gt;%s&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
        result, resource.color, resource.icon, resource.name, resource.color, resource.name, value)&lt;br /&gt;
    end&lt;br /&gt;
    return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Module:ItemSources&amp;diff=2153</id>
		<title>Module:ItemSources</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Module:ItemSources&amp;diff=2153"/>
		<updated>2024-03-28T10:48:13Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
p.resources = {&lt;br /&gt;
    abandoned_car = {&lt;br /&gt;
        icon = &#039;Abandoned_Car.png&#039;,&lt;br /&gt;
        name = &#039;Abandoned Car&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    abandoned_squire = {&lt;br /&gt;
        icon = &#039;Abandoned_Squire.png&#039;,&lt;br /&gt;
        name = &#039;Abandoned Squire&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    arda_fuel_tanker = {&lt;br /&gt;
        icon = &#039;ARDA_Fuel_Tanker.png&#039;,&lt;br /&gt;
        name = &#039;ARDA Fuel Tanker&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    arda_investigator = {&lt;br /&gt;
        icon = &#039;ARDA Investigator.png&#039;,&lt;br /&gt;
        name = &#039;ARDA_Investigator&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    box_truck = {&lt;br /&gt;
        icon = &#039;Box_Truck.png&#039;,&lt;br /&gt;
        name = &#039;Box Truck&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
        car_frame = {&lt;br /&gt;
        icon = &#039;Car_Frame.png&#039;,&lt;br /&gt;
        name = &#039;Car Frame&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    remnant_ghost = {&lt;br /&gt;
        icon = &#039;Logbook-Tombstone-Test.png&#039;,&lt;br /&gt;
        name = &#039;Remnant Ghost&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    tow_truck = {&lt;br /&gt;
        icon = &#039;Tow_Truck.png&#039;,&lt;br /&gt;
        name = &#039;Tow Truck&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    wrecked_car = {&lt;br /&gt;
        icon = &#039;Wrecked_Car.png&#039;,&lt;br /&gt;
        name = &#039;Wrecked Car&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    anchor_plug = {&lt;br /&gt;
        icon = &#039;Anchor_Plug.png&#039;,&lt;br /&gt;
        name = &#039;Anchor Plug&#039;,&lt;br /&gt;
        color = &#039;#ffff00&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    charge_stop = {&lt;br /&gt;
        icon = &#039;Charge_Stop.png&#039;,&lt;br /&gt;
        name = &#039;Charge Stop&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    full_service_stop = {&lt;br /&gt;
        icon = &#039;Full_Service_Stop.png&#039;,&lt;br /&gt;
        name = &#039;Full Service Stop&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    gas_station = {&lt;br /&gt;
        icon = &#039;Gas_Station.png&#039;,&lt;br /&gt;
        name = &#039;Gas Station&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    repair_stop = {&lt;br /&gt;
        icon = &#039;Repair_Stop.png&#039;,&lt;br /&gt;
        name = &#039;Repair Stop&#039;,&lt;br /&gt;
        color = &#039;#ffffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    consumer_electronics = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Consumer Electronics&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    explosives_crate = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Explosives Crate&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    friendly_dumpster = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Friendly Dumpster&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    hazmat_cabinet = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Hazmat Cabinet&#039;,&lt;br /&gt;
        color = &#039;#f5bb00&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    lab_computer = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Lab Computer&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    lead_shielding = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Lead Shielding&#039;,&lt;br /&gt;
        color = &#039;#75951b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    plasma_generator = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Plasma Generator&#039;,&lt;br /&gt;
        color = &#039;#39868e&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    pneumatic_deposit_box = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Pneumatic Deposit Box&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    sodium_vapor_light = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Sodium Vapor Light&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    supply_containers = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Supply Containers&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    transmuter = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Transmuter&#039;,&lt;br /&gt;
        color = &#039;#00ffff&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    beach_ball = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Beach Ball&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    neon_reef = {&lt;br /&gt;
        icon = &#039;BIOLUMINESCENCE.png&#039;,&lt;br /&gt;
        name = &#039;Neon Reef&#039;,&lt;br /&gt;
        color = &#039;#b00b1d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    olympium_vein = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Olympium Vein&#039;,&lt;br /&gt;
        color = &#039;#770a3c&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    salamander_grotto = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Salamander Grotto&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    sap_compressor = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Sap Compressor&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    twisted_ember = {&lt;br /&gt;
        icon = &#039;PLACEHOLDER_PROTOTYPE.png&#039;,&lt;br /&gt;
        name = &#039;Twisted Ember&#039;,&lt;br /&gt;
        color = &#039;#770a3c&#039;,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
    local result = &#039;&#039;&lt;br /&gt;
    local resources = frame.args.resources .. &#039;,&#039;&lt;br /&gt;
    for res in resources:gmatch(&amp;quot;([%w_]+),&amp;quot;) do&lt;br /&gt;
        local resource = p.resources[key]&lt;br /&gt;
        if not resource then&lt;br /&gt;
            return string.format(&amp;quot;Resource %s not found.&amp;quot;, key)&lt;br /&gt;
        end&lt;br /&gt;
        result = string.format(&#039;%s&amp;lt;div style=&amp;quot;color: #eaecc3; display: flex; align-items: center; max-width: 24em; padding: 0; margin: 0; border: solid; border-color: %s; border-width: 2px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;margin: 0; padding-left: 8px; padding-right: 8px;&amp;quot;&amp;gt;[[File:%s|26px|alt=Icon for the %s resource]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;width: 14em; border-left: solid; border-color: %s; border-width: 2px; font-size: 24px; padding: 2px 8px 2px 8px; margin: 0;&amp;quot;&amp;gt;[[%s]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding-right: 8px; font-size: 24px;&amp;quot;&amp;gt;%s&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
        result, resource.color, resource.icon, resource.name, resource.color, resource.name, value)&lt;br /&gt;
    end&lt;br /&gt;
    return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=User_talk:Feral&amp;diff=1922</id>
		<title>User talk:Feral</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=User_talk:Feral&amp;diff=1922"/>
		<updated>2024-03-23T09:55:03Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: /* Discord contact */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Talk to me ==&lt;br /&gt;
&lt;br /&gt;
Hey there,&lt;br /&gt;
&lt;br /&gt;
I&#039;m &#039;&#039;&#039;Feral&#039;&#039;&#039;. I&#039;m a pretty big fan of Pacific Drive.&lt;br /&gt;
&lt;br /&gt;
At first, I came to this site because I was looking for information on a particular Anomaly (the Honeypot), but when I realized that this wiki is still very much a work-in-progress, I decided to help out to the best of my abilities. Unsurprisingly, this work has made me love the game even more.&lt;br /&gt;
&lt;br /&gt;
I have a few years of experience editing for Wiki/Fan sites:&lt;br /&gt;
&lt;br /&gt;
*I helped manage (and edited for) The Last of Us Fandom site from 2013-2015, starting months before the actual release of the game. A lot of that work was speculative in nature, using clips and screenshots to determine aspects/mechanics of the game. Then, after the game&#039;s launch in June 2013, we spent a lot of time editing and removing pages that did not match the released product. That was so much fun, and it&#039;s what got me interested in this sort of work in the first place.&lt;br /&gt;
&lt;br /&gt;
*I briefly edited for the Control Fandom site in 2019, but life got in the way quickly.&lt;br /&gt;
&lt;br /&gt;
*Then, I edited for the Remnant: From the Ashes Fextralife Wiki for about a year back in 2020-2021.&lt;br /&gt;
&lt;br /&gt;
*For about six months in 2022, I was part of the Research and Development team of No Man Sky&#039;s &#039;&#039;&#039;TetraCobalt Trading Company&#039;&#039;&#039; (&#039;&#039;TCTC&#039;&#039;). During that time, I spent most of my time testing aspects of the game&#039;s exploration and trying to find the easiest methods of analyzing planets or the best ways to mine certain resources. It was a similar experience to my time at The Last of Us Fandom, so I enjoyed it a great deal. However, TCTC is a very political organization and there was too much formality involved in the process, so I eventually left as to avoid losing interest in the game itself.&lt;br /&gt;
&lt;br /&gt;
Since leaving TCTC, I&#039;ve mainly been focused on writing short stories and science fiction novels. However, this game (and this site) brought me back into the fold.&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty easy to get along with, so if you have any questions or concerns, please reach out to me here and let me know.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
== Discord contact ==&lt;br /&gt;
&lt;br /&gt;
Hey, I&#039;ve been watching you add a whole lot of good contributions to this wiki and was wondering if you have joined the official Pacific Drive discord server yet? A lot of the wiki coordination happens there and we&#039;ll soon have a channel dedicated to wiki stuff so it&#039;d be great to have you there!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the discord invite link https://discord.gg/y9jfMKsb&lt;br /&gt;
&lt;br /&gt;
[[User:Nutcake|Nutcake]] ([[User talk:Nutcake|talk]]) 09:55, 23 March 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Achievements&amp;diff=1684</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Achievements&amp;diff=1684"/>
		<updated>2024-03-21T21:59:15Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Typo &amp;#039;Fox&amp;#039; -&amp;gt; &amp;#039;Fix&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Achievements&#039;&#039;&#039; are given to players for accomplishing various tasks, missions or actions, &#039;&#039;[[Pacific Drive]]&#039;&#039; has a total of 49 Achievements on [https://store.steampowered.com/ Steam] and [https://store.epicgames.com Epic Games], however [https://www.playstation.com PlayStation] has a total of 50 Achievements, this is due to all [https://www.playstation.com/en-us/playstation-network/ PlayStation Network] games having a Platinum Trophy, the hardest achievement to get on the PlayStation Network.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center&amp;quot; | List of [[Pacific Drive]] &#039;&#039;&#039;Achievements&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:5%&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:10%&amp;quot; | Title &amp;amp; Internal Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:5%&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:10%&amp;quot; | Title &amp;amp; Internal Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 01 EGS.png|80px|link=|]] || It Would Take a Miracle&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;RunNoBreak&amp;lt;/code&amp;gt; || Complete a run with at least four junctions, and without breaking or removing any car parts.&lt;br /&gt;
| [[File:Achievement 02 EGS.png|80px|link=|]] || Packrat&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;CarStorage&amp;lt;/code&amp;gt; || Load enough items into your car to fill 150 [[inventory]] grid slots.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 03 EGS.png|80px|link=|]] || Personal Methods of Creative Expression are Highly Encouraged&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;DecoFull&amp;lt;/code&amp;gt; || Fully [[decorate]] your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot.&lt;br /&gt;
| [[File:Achievement 04 EGS.png|80px|link=|]] || Where We&#039;re Going, We Don&#039;t Need Roads&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;CarFly&amp;lt;/code&amp;gt; || While driving, remain airborne for six seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 05 EGS.png|80px|link=|]] || I Don&#039;t Know What I Expected&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;ShredResource&amp;lt;/code&amp;gt; || [[Deconstructor|Deconstruct]] a resource.&lt;br /&gt;
| [[File:Achievement 06 EGS.png|80px|link=|]] || Troubleshooting&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;KickCar&amp;lt;/code&amp;gt; || Give your car a few swift kicks. (maybe it&#039;ll help?)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 07 EGS.png|80px|link=|]] || Car Whisperer&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;QuirkFirst&amp;lt;/code&amp;gt; || Diagnose and cure a [[Quirk]].&lt;br /&gt;
| [[File:Achievement 08 EGS.png|80px|link=|]] || Certified Mechanic&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;FixStreakSE&amp;lt;/code&amp;gt; || Fix six [[Status|status]] effects on the same car component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 09 EGS.png|80px|link=|]] || Car of Theseus&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;CarReplace&amp;lt;/code&amp;gt; || Replace all of the car&#039;s original parts.&lt;br /&gt;
| [[File:Achievement 10 EGS.png|80px|link=|]] || Patent Pending&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;InventNew&amp;lt;/code&amp;gt; || Invent something new after installing the [[Zone Scanner]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 11 EGS.png|80px|link=|]] || Sleight of Hand&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;Distraction&amp;lt;/code&amp;gt; || Distract an [[Anomaly]] with a light source.&lt;br /&gt;
| [[File:Achievement 12 EGS.png|80px|link=|]] || Nothing Personnel, Zone&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;KickAnomaly&amp;lt;/code&amp;gt; || Kick a [[Tourist]], [[Tour Bus]], or [[Ticking Tumbler]] [[Anomaly]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 13 EGS.png|80px|link=|]] || Watch Out for Hop-ons!&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;DriveBunny&amp;lt;/code&amp;gt; || Drive several miles with a [[Bunny]] on your car.&lt;br /&gt;
| [[File:Achievement 14 EGS.png|80px|link=|]] || Graverobber&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;Tombstone&amp;lt;/code&amp;gt; || Discover your [[Remnant Ghost]], and retrieve any lost items or equipment it held.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 15 EGS.png|80px|link=|]] || Et tu?&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;DmgCar&amp;lt;/code&amp;gt; || Get hit hard by your car.&lt;br /&gt;
| [[File:Achievement 16 EGS.png|80px|link=|]] || Just Walk it Off&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;DmgHatTrick&amp;lt;/code&amp;gt; || Get electrocuted, acid-burned and physically hurt all within a minute.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 17 EGS.png|80px|link=|]] || Renewable Power&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;NaturalRecharge&amp;lt;/code&amp;gt; || Fully charge a car battery from under 50% only using natural energy sources.&lt;br /&gt;
| [[File:Achievement 18 EGS.png|80px|link=|]] || They Weren&#039;t Using It&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;StealWreck&amp;lt;/code&amp;gt; || [[Liberator|Liberate]] and equip a part from an abandoned car.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 19 EGS.png|80px|link=|]] || Lumberjack&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;DriveTrees&amp;lt;/code&amp;gt; || Destroy 1,000 trees.&lt;br /&gt;
| [[File:Achievement 20 EGS.png|80px|link=|]] || Driver&#039;s Ed Dropout&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;DrivePark&amp;lt;/code&amp;gt; || Forget to put the car in drive before hitting the gas 20 times.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 21 EGS.png|80px|link=|]] || Long Haul&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;DriveFar&amp;lt;/code&amp;gt; || Drive an exceptional distance.&lt;br /&gt;
| [[File:Achievement 22 EGS.png|80px|link=|]] || Great Scott!&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;Great Scott!&amp;lt;/code&amp;gt; || Reach 88mph.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 23 EGS.png|80px|link=|]] || Scientific Pursuit&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;StormScan&amp;lt;/code&amp;gt; || Scan an [[Anomaly]] while the storm is approaching.&lt;br /&gt;
| [[File:Achievement 24 EGS.png|80px|link=|]] || Fly Homeward&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;StormAir&amp;lt;/code&amp;gt; || Escape through a [[Gateway]] while the car&#039;s wheels are airborne.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 25 EGS.png|80px|link=|]] || The Eye of the Storm&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;StormCollapsed&amp;lt;/code&amp;gt; || Escape through a [[Gateway]] after the [[storm]] has completely collapsed.&lt;br /&gt;
| [[File:Achievement 26 EGS.png|80px|link=|]] || Running on Empty&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;RunNoFuel&amp;lt;/code&amp;gt; || Complete a run with at least two junctions, and with the car always having a low or empty fuel tank.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 27 EGS.png|80px|link=|]] || Streets Ahead&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;RunLong&amp;lt;/code&amp;gt; || Complete a run with at least seven junctions.&lt;br /&gt;
| [[File:Achievement 28 EGS.png|80px|link=|]] || Juiced Up&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;RunDoubleJuice&amp;lt;/code&amp;gt; || Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the [[Gateway]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 29 EGS.png|80px|link=|]] || With the Top Down&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;RunStructureless&amp;lt;/code&amp;gt; || Complet a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point.&lt;br /&gt;
| [[File:Achievement 30 EGS.png|80px|link=|]] || Along for the Ride&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;CryptidBobbie&amp;lt;/code&amp;gt; || Return from the [[Well]] with [[Tobias|Tobias&#039;]] favorite cryptid equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 31 EGS.png|80px|link=|]] || The Anomaly Barricade&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q10&amp;lt;/code&amp;gt; || Overcharge the car&#039;s [[ARC Device]], and escape back to the [[Auto Shop]].&lt;br /&gt;
| [[File:Achievement 32 EGS.png|80px|link=|]] || The Deep Zone Crossing&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q08&amp;lt;/code&amp;gt; || Gain access to the [[Deep Zone]], and escape from there to the [[Auto Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 33 EGS.png|80px|link=|]] || The Red Meadow Records&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q07&amp;lt;/code&amp;gt; || Return to the [[Auto Shop]] after recovering data [[ARDA]] hid in the [[Red Meadow Research Facility]].&lt;br /&gt;
| [[File:Achievement 34 EGS.png|80px|link=|]] || The Visions&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q06b&amp;lt;/code&amp;gt; || Uncover some of the [[Zone|Zone&#039;s]] history in the [[Mid-Zone]], then escape back to the [[Auto Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 35 EGS.png|80px|link=|]] || Hack the Planet!&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q06a&amp;lt;/code&amp;gt; || Find [[Oppy|Oppy&#039;s]] secret hideaway in the [[Auto Shop]], and deliver the hard drive she stashed in there to [[Francis]] and [[Tobias]].&lt;br /&gt;
| [[File:Achievement 36 EGS.png|80px|link=|]] || The Mid-Zone Crossing&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q05&amp;lt;/code&amp;gt; || Gain access to the [[Mid-Zone]], and escape from there to the [[Auto Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 37 EGS.png|80px|link=|]] || Stabilizing the Zone&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q03&amp;lt;/code&amp;gt; || Activate the [[Zone Stabilizers]] in the [[Outer Zone]], and escape back to the [[Auto Shop]].&lt;br /&gt;
| [[File:Achievement 38 EGS.png|80px|link=|]] || A Leap of Faith&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q02&amp;lt;/code&amp;gt; || Successfully test [[Oppy|Oppy&#039;s]] theory and return to her [[Auto Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 39 EGS.png|80px|link=|]] || Investigate the Zone&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q015&amp;lt;/code&amp;gt; || Return to the [[Auto Shop]] after scanning five [[Anomalies]] or [[resources]].&lt;br /&gt;
| [[File:Achievement 40 EGS.png|80px|link=|]] || Into the Wilderness&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q01&amp;lt;/code&amp;gt; || Install the [[Zone Scanner]] above the [[Auto Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 41 EGS.png|80px|link=|]] || The Auto Shop&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q00&amp;lt;/code&amp;gt; || After making contact with [[Oppy]], plan your first route into the [[Zone]] from her [[Auto Shop]].&lt;br /&gt;
| [[File:Achievement 42 EGS.png|80px|link=|]] || ARDA Record-Keeper&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;LogHalf&amp;lt;/code&amp;gt; || Discover 300 [[Logbook]] entries.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 43 EGS.png|80px|link=|]] || Fully Outfitted&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;CarEquipped&amp;lt;/code&amp;gt; || Equip or install something in every possible slot on the car.&lt;br /&gt;
| [[File:Achievement 44 EGS.png|80px|link=|]] || DIY Expert&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;InventHalf&amp;lt;/code&amp;gt; || Unlock over half of everything in the [[Fabrication Station]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 45 EGS.png|80px|link=|]] || Garage Barrage&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;InventStationMax&amp;lt;/code&amp;gt; || Install every [[Auto Shop]] station and upgrade.&lt;br /&gt;
| [[File:Achievement 46 EGS.png|80px|link=|]] || No Parking&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;RunNoPark&amp;lt;/code&amp;gt; || Complete a run with at least three junctions, and without the car ever being in park.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 47 EGS.png|80px|link=|]] || ARDA Lorekeeper&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;LogMax&amp;lt;/code&amp;gt; || Discover 600 [[Logbook]] entries.&lt;br /&gt;
| [[File:Achievement 48 EGS.png|80px|link=|]] || DIY Master&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;InventMax&amp;lt;/code&amp;gt; || Unlock everything in the [[Fabrication Station]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Achievement 49 EGS.png|80px|link=|]] || The End of the Road&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;q11&amp;lt;/code&amp;gt; || Return from the [[Well]].&lt;br /&gt;
| [[File:Achievement Platinum.png|80px|link=|]] || Platinum Trophy || Unlock all trophies &#039;&#039;(PS5 Exclusive)&#039;&#039;&amp;lt;ref&amp;gt;https://psnprofiles.com/trophy/25994-pacific-drive/1-platinum-trophy&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://psnprofiles.com/trophies/25994-pacific-drive &#039;&#039;&#039;Pacific Drive&#039;&#039;&#039; Trophies on PlayStation]&lt;br /&gt;
* [https://steamcommunity.com/stats/1458140/achievements/ &#039;&#039;&#039;Pacific Drive&#039;&#039;&#039; Global Steam Achievements]&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=3170156612 &#039;&#039;&#039;Pacific Drive&#039;&#039;&#039; Steam Achievements Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Olympium_Bumper&amp;diff=1573</id>
		<title>Olympium Bumper</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Olympium_Bumper&amp;diff=1573"/>
		<updated>2024-03-19T09:20:30Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: adjust image layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craftable|name=Olympium Bumper|icon=PHYS-BUMPER.png |lb-content=Ideal for those who have a fever for which the only cure is more bumper. Obviously a little hardier and braced better than a steel bumper, this is also more stylish.&lt;br /&gt;
|ingredients=rubber=10,plasma=2,steel_sheet=3,olympium_fragment=12&lt;br /&gt;
|stats=health=75,impact_resist=30,explode_resist=25}}&lt;br /&gt;
=== Use ===&lt;br /&gt;
This bumper is second best in terms of impact and explosion resistance before the [[Powered Bumper]].&lt;br /&gt;
&lt;br /&gt;
Useful for the [[Adjacent Parts Buff]]&lt;br /&gt;
&lt;br /&gt;
Personal recommendation from the editor: [[Armored Bumper]] was so good that they made Armored Bumper 2.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
[[File:Full Olympium Set 1.png|thumb|left|Full set of Olympium parts (front)]][[File:Full Olympium Set 2.png|thumb|left|Full set of Olympium parts (rear)]]&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Power_Grip_Tires&amp;diff=1572</id>
		<title>Power Grip Tires</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Power_Grip_Tires&amp;diff=1572"/>
		<updated>2024-03-19T09:17:14Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: adjust image layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craftable|name=Power Grip Tire|icon=POWER-GRIP-TIRE.png |lb-content=Could LIM technology supplement the conventional wheel by boosting grip and intelligently analyzing traction and friction? We&#039;re about to find out.&lt;br /&gt;
|ingredients=scrap_metal=18,rubber=14,circuit_board=2,red_balloon=3&lt;br /&gt;
|stats=health=300,grip_ability=1,battery_drain_persec=0.9,road_rating=AA,offroad_rating=B,water_rating=C}}&lt;br /&gt;
=== Use ===&lt;br /&gt;
This tire offers excellent traction upon activation.&lt;br /&gt;
&lt;br /&gt;
Personal recommendation from the editor: Again, never used them, but proper offroad traction having a cost of 1 KW/SEC? That&#039;s a scam. Wouldn&#039;t recommend considering [[Offroad Tire]]s and [[All-Terrain Tire]]s exist.&lt;br /&gt;
&lt;br /&gt;
Alternate opinion: They are a very odd version of [[All-Terrain Tire]]s. Slightly better traction on roads, terrible traction off-road, but you can activate them at an insanely high cost for a burst of traction in a turn or while climbing a hill. Might be useful in an electric loadout, but other choices are generally better.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
[[File:Power Grip Tire.png|thumb|left|A Power Grip Tire mounted onto the car]]&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=User:Nutcake/Sandbox&amp;diff=1276</id>
		<title>User:Nutcake/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=User:Nutcake/Sandbox&amp;diff=1276"/>
		<updated>2024-03-15T13:45:57Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: Created page with &amp;quot;=Test Section= sample text ==Inner Test Section== Inner sample text&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Test Section=&lt;br /&gt;
sample text&lt;br /&gt;
==Inner Test Section==&lt;br /&gt;
Inner sample text&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=The_Driver&amp;diff=1212</id>
		<title>The Driver</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=The_Driver&amp;diff=1212"/>
		<updated>2024-03-15T10:03:29Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: The driver is not an NPC, aka &amp;quot;Non-Player Character&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Module:CraftingRecipe&amp;diff=817</id>
		<title>Module:CraftingRecipe</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Module:CraftingRecipe&amp;diff=817"/>
		<updated>2024-03-03T17:22:55Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
p.resources = {&lt;br /&gt;
    scrap_metal = {&lt;br /&gt;
        icon = &#039;STEEL-SCRAP.png&#039;,&lt;br /&gt;
        name = &#039;Scrap Metal&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    copper_wire = {&lt;br /&gt;
        icon = &#039;COPPER WIRE.png&#039;,&lt;br /&gt;
        name = &#039;Copper Wire&#039;,&lt;br /&gt;
        color = &#039;#9b0d4c&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    electronics = {&lt;br /&gt;
        icon = &#039;CIRCUITRY.png&#039;,&lt;br /&gt;
        name = &#039;Electronics&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    plasma = {&lt;br /&gt;
        icon = &#039;PLASMA.png&#039;,&lt;br /&gt;
        name = &#039;Plasma&#039;,&lt;br /&gt;
        color = &#039;#39868e&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    plastic = {&lt;br /&gt;
        icon = &#039;PLASTIC.png&#039;,&lt;br /&gt;
        name = &#039;Plastic&#039;,&lt;br /&gt;
        color = &#039;#1b6c19&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    duct_tape = {&lt;br /&gt;
        icon = &#039;TAPE.png&#039;,&lt;br /&gt;
        name = &#039;Duct Tape&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    gas_cylinder = {&lt;br /&gt;
        icon = &#039;GAS-CYLINDER.png&#039;,&lt;br /&gt;
        name = &#039;Gas Cylinder&#039;,&lt;br /&gt;
        color = &#039;#005266&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    gear = {&lt;br /&gt;
        icon = &#039;GEAR.png&#039;,&lt;br /&gt;
        name = &#039;Gear&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    rubber = {&lt;br /&gt;
        icon = &#039;RUBBER.png&#039;,&lt;br /&gt;
        name = &#039;Rubber&#039;,&lt;br /&gt;
        color = &#039;#f5bb00&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    pressurized_cartridges = {&lt;br /&gt;
        icon = &#039;PRESS-CYLINDER.png&#039;,&lt;br /&gt;
        name = &#039;Pressurized Cartridges&#039;,&lt;br /&gt;
        color = &#039;#1b6c19&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    thermosap_crystal = {&lt;br /&gt;
        icon = &#039;THERMOFLUX-CRYSTAL.png&#039;,&lt;br /&gt;
        name = &#039;ThermoSap Crystal&#039;,&lt;br /&gt;
        color = &#039;#f5bb00&#039;,&lt;br /&gt;
    },    &lt;br /&gt;
    ninev_battery = {&lt;br /&gt;
        icon = &#039;9V-BATTERY.png&#039;,&lt;br /&gt;
        name = &#039;9v Battery&#039;,&lt;br /&gt;
        color = &#039;#39868e&#039;,&lt;br /&gt;
    },   &lt;br /&gt;
    glass_shards = {&lt;br /&gt;
        icon = &#039;GLASS.png&#039;,&lt;br /&gt;
        name = &#039;Glass Shards&#039;,&lt;br /&gt;
        color = &#039;#75951b&#039;,&lt;br /&gt;
    },  &lt;br /&gt;
    chemicals = {&lt;br /&gt;
        icon = &#039;CHEMICALS.png&#039;,&lt;br /&gt;
        name = &#039;Chemicals&#039;,&lt;br /&gt;
        color = &#039;#f5bb00&#039;,&lt;br /&gt;
    },   &lt;br /&gt;
    marsh_eggs = {&lt;br /&gt;
        icon = &#039;MACROPHAGE.png&#039;,&lt;br /&gt;
        name = &#039;Marsh Eggs&#039;,&lt;br /&gt;
        color = &#039;#821c8d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    bulb = {&lt;br /&gt;
        icon = &#039;BULB.png&#039;,&lt;br /&gt;
        name = &#039;Bulb&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    steel_sheet = {&lt;br /&gt;
        icon = &#039;STEEL-SHEET Inverted.png&#039;,&lt;br /&gt;
        name = &#039;Steel Sheet&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    lead_platelet = {&lt;br /&gt;
        icon = &#039;LEAD.png&#039;,&lt;br /&gt;
        name = &#039;Lead Platelet&#039;,&lt;br /&gt;
        color = &#039;#75951b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    fabric = {&lt;br /&gt;
        icon = &#039;FABRIC.png&#039;,&lt;br /&gt;
        name = &#039;Fabric&#039;,&lt;br /&gt;
        color = &#039;#005266&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    road_flare = {&lt;br /&gt;
        icon = &#039;FLARE.png&#039;,&lt;br /&gt;
        name = &#039;Road Flare&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    circuit_board = {&lt;br /&gt;
        icon = &#039;BREADBOARD.png&#039;,&lt;br /&gt;
        name = &#039;Circuit Board&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    carbonfiberglass = {&lt;br /&gt;
        icon = &#039;CARBON-FIBREGLASS.png&#039;,&lt;br /&gt;
        name = &#039;Carbonfiberglass&#039;,&lt;br /&gt;
        color = &#039;#f8f7aa&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    olympium_fragment = {&lt;br /&gt;
        icon = &#039;ANOMALY-METAL.png&#039;, -- Placeholder&lt;br /&gt;
        name = &#039;Olympium Fragment&#039;,&lt;br /&gt;
        color = &#039;#770a3c&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    lim_magnet = {&lt;br /&gt;
        icon = &#039;MAGNET.png&#039;,&lt;br /&gt;
        name = &#039;LIM Magnet&#039;,&lt;br /&gt;
        color = &#039;#b00b1d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    red_balloon = {&lt;br /&gt;
        icon = &#039;GRAVITY-GEL.png&#039;,&lt;br /&gt;
        name = &#039;Red Balloon&#039;,&lt;br /&gt;
        color = &#039;#df0d20&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    swamp_coral = {&lt;br /&gt;
        icon = &#039;BIOLUMINESCENCE.png&#039;,&lt;br /&gt;
        name = &#039;Swamp Coral&#039;,&lt;br /&gt;
        color = &#039;#b00b1d&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    tree_candy = {&lt;br /&gt;
        icon = &#039;TREE_CANDY.png&#039;,&lt;br /&gt;
        name = &#039;Tree Candy&#039;,&lt;br /&gt;
        color = &#039;#770a3c&#039;,&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
    local res = &#039;&#039;&lt;br /&gt;
    for key, value in frame.args.ingredients:gmatch(&amp;quot;([%w_]+)=(%d+)&amp;quot;) do&lt;br /&gt;
        local resource = p.resources[key]&lt;br /&gt;
        if not resource then&lt;br /&gt;
            return string.format(&amp;quot;Resource %s not found.&amp;quot;, key)&lt;br /&gt;
        end&lt;br /&gt;
        res = string.format(&#039;%s&amp;lt;div style=&amp;quot;color: #eaecc3; display: flex; align-items: center; max-width: 24em; padding: 0; margin: 0; border: solid; border-color: %s; border-width: 2px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;margin: 0; padding-left: 8px; padding-right: 8px;&amp;quot;&amp;gt;[[File:%s|26px|alt=Icon for the %s resource]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;width: 14em; border-left: solid; border-color: %s; border-width: 2px; font-size: 24px; padding: 2px 8px 2px 8px; margin: 0;&amp;quot;&amp;gt;[[%s]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding-right: 8px; font-size: 24px;&amp;quot;&amp;gt;%s&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
        res, resource.color, resource.icon, resource.name, resource.color, resource.name, value)&lt;br /&gt;
    end&lt;br /&gt;
    return res&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Module:Properties&amp;diff=816</id>
		<title>Module:Properties</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Module:Properties&amp;diff=816"/>
		<updated>2024-03-03T17:21:40Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
p.properties = {&lt;br /&gt;
    health = {&lt;br /&gt;
        icon = &#039;Health.png&#039;,&lt;br /&gt;
        name = &#039;Health&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    w_health = {&lt;br /&gt;
        icon = &#039;W-Health.png&#039;,&lt;br /&gt;
        name = &#039;Health&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_drain_persec = {&lt;br /&gt;
        icon = &#039;Battery Drain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Drain (KW/SEC)&#039;,&lt;br /&gt;
        color = &#039;#eaaa8a&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_drain_peractive = {&lt;br /&gt;
        icon = &#039;Battery Drain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Drain (KW/Activate)&#039;,&lt;br /&gt;
        color = &#039;#eaaa8a&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_drain_perfuel = {&lt;br /&gt;
        icon = &#039;Battery Drain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Drain (KW/Fuel)&#039;,&lt;br /&gt;
        color = &#039;#eaaa8a&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_persec = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/SEC)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_perklim = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/kLIM)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_peruse = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/Use)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_perbolt = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/Bolt)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    impact_resist = {&lt;br /&gt;
        icon = &#039;Physical DMG.png&#039;,&lt;br /&gt;
        name = &#039;Impact Resist (%)&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    electric_resist = {&lt;br /&gt;
        icon = &#039;HAZARD-ELECTRICAL.png&#039;,&lt;br /&gt;
        name = &#039;Electrical Resist (%)&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    blocks_charged = {&lt;br /&gt;
        icon = &#039;Charged Block.png&#039;,&lt;br /&gt;
        name = &#039;Blocks Charged&#039;,&lt;br /&gt;
        color = &#039;#fcc300&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    bracer_ability = {&lt;br /&gt;
        icon = &#039;Bracer.png&#039;,&lt;br /&gt;
        name = &#039;Bracer Shield Ability&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    impact_ability = {&lt;br /&gt;
        icon = &#039;Impact Shield.png&#039;,&lt;br /&gt;
        name = &#039;Impact Shield Ability&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    road_rating = {&lt;br /&gt;
        icon = &#039;COLL-WHEEL.png&#039;,&lt;br /&gt;
        name = &#039;Road Rating&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    offroad_rating = {&lt;br /&gt;
        icon = &#039;COLL-WHEEL.png&#039;,&lt;br /&gt;
        name = &#039;Offroad Rating&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    water_rating = {&lt;br /&gt;
        icon = &#039;COLL-WHEEL.png&#039;,&lt;br /&gt;
        name = &#039;Water Rating&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    horsepower = {&lt;br /&gt;
        icon = &#039;ENGINES.png&#039;,&lt;br /&gt;
        name = &#039;Horsepower&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    fuel_consumption = {&lt;br /&gt;
        icon = &#039;FUEL-CAN.png&#039;,&lt;br /&gt;
        name = &#039;Fuel Consumption (MPG)&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
    local res = &#039;&#039;&lt;br /&gt;
    for key, value in frame.args.stats:gmatch(&amp;quot;([%w_]+)=([%w_\.]+)&amp;quot;) do&lt;br /&gt;
        local property = p.properties[key]&lt;br /&gt;
        if not property then&lt;br /&gt;
            return string.format(&amp;quot;Property %s not found.&amp;quot;, key)&lt;br /&gt;
        end&lt;br /&gt;
        res = string.format(&#039;%s&amp;lt;div style=&amp;quot;color: #eaecc3; display: flex; align-items: center; max-width: 24em; padding: 0; margin: 0; border: solid; border-color: %s; border-width: 2px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;margin: 0; padding-left: 8px; padding-right: 8px;&amp;quot;&amp;gt;[[File:%s|26px|alt=Icon for the %s property]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;width: 14em; border-left: solid; border-color: %s; border-width: 2px; font-size: 24px; padding: 2px 8px 2px 8px; margin: 0;&amp;quot;&amp;gt;[[%s]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding-right: 8px; font-size: 24px;&amp;quot;&amp;gt;%s&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
        res, property.color, property.icon, property.name, property.color, property.name, value)&lt;br /&gt;
    end&lt;br /&gt;
    return res&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Module:Properties&amp;diff=783</id>
		<title>Module:Properties</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Module:Properties&amp;diff=783"/>
		<updated>2024-03-03T11:04:41Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
p.properties = {&lt;br /&gt;
    health = {&lt;br /&gt;
        icon = &#039;Health.png&#039;,&lt;br /&gt;
        name = &#039;Health&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_drain_persec = {&lt;br /&gt;
        icon = &#039;Battery Drain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Drain (KW/SEC)&#039;,&lt;br /&gt;
        color = &#039;#eaaa8a&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_drain_peractive = {&lt;br /&gt;
        icon = &#039;Battery Drain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Drain (KW/Activate)&#039;,&lt;br /&gt;
        color = &#039;#eaaa8a&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_drain_perfuel = {&lt;br /&gt;
        icon = &#039;Battery Drain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Drain (KW/Fuel)&#039;,&lt;br /&gt;
        color = &#039;#eaaa8a&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_persec = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/SEC)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_perklim = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/kLIM)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_peruse = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/Use)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_perbolt = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/Bolt)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    impact_resist = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/Bolt)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
    local res = &#039;&#039;&lt;br /&gt;
    for key, value in frame.args.stats:gmatch(&amp;quot;([%w_]+)=([%w_\.]+)&amp;quot;) do&lt;br /&gt;
        local property = p.properties[key]&lt;br /&gt;
        if not property then&lt;br /&gt;
            return string.format(&amp;quot;Property %s not found.&amp;quot;, key)&lt;br /&gt;
        end&lt;br /&gt;
        res = string.format(&#039;%s&amp;lt;div style=&amp;quot;color: #eaecc3; display: flex; align-items: center; width: 24em; padding: 0; margin: 0; border: solid; border-color: %s; border-width: 2px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;margin: 0; padding-left: 8px; padding-right: 8px;&amp;quot;&amp;gt;[[File:%s|26px|alt=Icon for the %s property]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;width: 14em; border-left: solid; border-color: %s; border-width: 2px; font-size: 24px; padding: 2px 8px 2px 8px; margin: 0;&amp;quot;&amp;gt;[[%s]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding-right: 8px; font-size: 24px;&amp;quot;&amp;gt;%s&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
        res, property.color, property.icon, property.name, property.color, property.name, value)&lt;br /&gt;
    end&lt;br /&gt;
    return res&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Module:Properties&amp;diff=781</id>
		<title>Module:Properties</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Module:Properties&amp;diff=781"/>
		<updated>2024-03-03T11:03:55Z</updated>

		<summary type="html">&lt;p&gt;Nutcake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
p.properties = {&lt;br /&gt;
    health = {&lt;br /&gt;
        icon = &#039;Health.png&#039;,&lt;br /&gt;
        name = &#039;Health&#039;,&lt;br /&gt;
        color = &#039;#dce2a0&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_drain_persec = {&lt;br /&gt;
        icon = &#039;Battery Drain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Drain (KW/SEC)&#039;,&lt;br /&gt;
        color = &#039;#eaaa8a&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_drain_peractive = {&lt;br /&gt;
        icon = &#039;Battery Drain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Drain (KW/Activate)&#039;,&lt;br /&gt;
        color = &#039;#eaaa8a&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_drain_perfuel = {&lt;br /&gt;
        icon = &#039;Battery Drain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Drain (KW/Fuel)&#039;,&lt;br /&gt;
        color = &#039;#eaaa8a&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_persec = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/SEC)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_perklim = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/kLIM)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_peruse = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/Use)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    battery_gain_perbolt = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Battery Gain (KW/Bolt)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    fuel_gain_persec = {&lt;br /&gt;
        icon = &#039;Fuel Gain.png&#039;,&lt;br /&gt;
        name = &#039;Fuel Gain (KW/SEC)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    impact_resist = {&lt;br /&gt;
        icon = &#039;Physical DMG.png&#039;,&lt;br /&gt;
        name = &#039;Impact Resist&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
    electric_resist = {&lt;br /&gt;
        icon = &#039;Battery Gain.png&#039;,&lt;br /&gt;
        name = &#039;Fuel Gain (KW/SEC)&#039;,&lt;br /&gt;
        color = &#039;#beec9b&#039;,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
    local res = &#039;&#039;&lt;br /&gt;
    for key, value in frame.args.stats:gmatch(&amp;quot;([%w_]+)=([%w_]+)&amp;quot;) do&lt;br /&gt;
        local property = p.properties[key]&lt;br /&gt;
        if not property then&lt;br /&gt;
            return string.format(&amp;quot;Property %s not found.&amp;quot;, key)&lt;br /&gt;
        end&lt;br /&gt;
        res = string.format(&#039;%s&amp;lt;div style=&amp;quot;color: #eaecc3; display: flex; align-items: center; width: 24em; padding: 0; margin: 0; border: solid; border-color: %s; border-width: 2px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;margin: 0; padding-left: 8px; padding-right: 8px;&amp;quot;&amp;gt;[[File:%s|26px|alt=Icon for the %s property]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;width: 14em; border-left: solid; border-color: %s; border-width: 2px; font-size: 24px; padding: 2px 8px 2px 8px; margin: 0;&amp;quot;&amp;gt;[[%s]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding-right: 8px; font-size: 24px;&amp;quot;&amp;gt;%s&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
        res, property.color, property.icon, property.name, property.color, property.name, value)&lt;br /&gt;
    end&lt;br /&gt;
    return res&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Nutcake</name></author>
	</entry>
</feed>